Releases: LucidDelta/UE5AgentPython
Releases · LucidDelta/UE5AgentPython
v1.0.0 — Initial Release
🚀 UE5 Agent Python v1.0.0
First public release. A UE 5.5 editor plugin that turns natural-language prompts into live Python executed against the editor.
✨ Highlights
- 🤖 Multi-provider — Anthropic Claude, OpenAI, Google Gemini. Bring your own key.
- 🧠 Auto context injection — viewport selection, content browser selection, and active folder are silently appended to every prompt. Say "these actors" or "this folder" and the model knows.
- 💬 Conversation mode — optional multi-turn memory across prompts in a session.
- 📋 In-panel log viewer — scrollable, selectable, copyable session log.
- ⚙️ Collapsible settings — gear icon hides provider/key/model pickers until needed.
- 🔒 Local key storage — keys live in
GEditorPerProjectIni, never in source.
💡 What you can do with it
- 🏷️ Batch rename — "Rename every selected asset, replacing
SM_old_withSM_Prop_." - 🔗 Dependency lookup — "For every selected asset, list its hard references."
- 📁 Folder sort — "Sort every asset in this folder into subfolders by class."
- 🌳 Outliner organization — "Put each actor in an outliner folder named after its mesh's folder."
- 🧱 Kitbash grid assembly — "Spawn one instance of every mesh under
/Game/Kitbash/Walls/on a 10×10 grid."
📦 Install
Drop the plugin folder into <YourProject>/Plugins/, regenerate VS files, build Development Editor. Full walkthrough in QUICKSTART.md.
🔧 Requirements
- Unreal Engine 5.5
- Visual Studio 2022 (Desktop C++ workload)
- API key for at least one of: Anthropic, OpenAI, or Google Gemini
📜 License
MIT