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a clone of the original game written entirely in FreePascal with Lazarus IDE

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PAC-MAN

a clone of the original game written entirely in FreePascal with Lazarus IDE.

Dependencies

You need to have the following package installed in your IDE:

About ALSound

Internally ALSound use LibSndFile and OpenALSoft library. The two binaries are provided with the package. If you want to use your own binaries, please go to https://github.com/Lulu04/ALSound and see the instructions.

Known bugs

  • When PacMac eat a ghost, its direction change to the left. I've never been able to find that bug...
  • When player lose a life, sometime Blinky start to move before all other sprites.

Credits

Thanks to fcu, Roland57, Nimbus and Fred vS to their help to fix the bugs !

###Graphics: https://www.spriters-resource.com/arcade/pacman/ reworked in vectorial with Inkscape

###Sounds: https://www.classicgaming.cc/classics/pac-man/ other sounds riped from original game with Mame + Audacity, recording the sound card output (loop back).

###Fonts: https://www.classicgaming.cc/classics/pac-man/ DynaPuff font: https://fonts.google.com/specimen/DynaPuff?categoryFilters=Feeling:%2FExpressive%2FCute

###Game logic: https://pacman.holenet.info/#Chapter_2

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a clone of the original game written entirely in FreePascal with Lazarus IDE

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