Foundry v14! That's about all this update brings with a few bug fixes.
Active Effects
- While the active effects now work with v14, I am going to keep working on them for 1.6.4
- AE have a new property which allows me to decided when the AE affects the value, to an extent. Therefore, I have to go through the code and decide when its best to apply it.
- Outliers like notice and hide which values are used for ki detection/concealment should probably have 2 fields in AE, one before which affects anything derived with it, and one after which wont.
- The only reason I haven't done this is that its time consuming and I really just wanted to push v14. It will be here in 1.6.4 and I'll share more info then.
Fixes
- Combat Resolver had a weird bug when a profile was offensive or defensive, and would not choose the correct one. Now it does.
- Offensive rolls were shown as ??? when there were no tokens in the active scene, even if a player owned the actor. Now when there is no token in the scene, it will just reveal all the values regardless of token disposition.
- When dragging items from the compendium or anywhere which have an effect now update the source correctly, no longer showing unknown (this does not fix it if its currently unknown).
- When dragging AE from actor to actor, it updates the source to the new actor.
- Ki techniques and other items now active or de-active their effects when toggled, just like the items in the armory.