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@Lumenita Lumenita released this 16 Jun 09:10
· 1 commit to main since this release

Foundry v14! That's about all this update brings with a few bug fixes.

Active Effects

  • While the active effects now work with v14, I am going to keep working on them for 1.6.4
  • AE have a new property which allows me to decided when the AE affects the value, to an extent. Therefore, I have to go through the code and decide when its best to apply it.
  • Outliers like notice and hide which values are used for ki detection/concealment should probably have 2 fields in AE, one before which affects anything derived with it, and one after which wont.
  • The only reason I haven't done this is that its time consuming and I really just wanted to push v14. It will be here in 1.6.4 and I'll share more info then.

Fixes

  • Combat Resolver had a weird bug when a profile was offensive or defensive, and would not choose the correct one. Now it does.
  • Offensive rolls were shown as ??? when there were no tokens in the active scene, even if a player owned the actor. Now when there is no token in the scene, it will just reveal all the values regardless of token disposition.
  • When dragging items from the compendium or anywhere which have an effect now update the source correctly, no longer showing unknown (this does not fix it if its currently unknown).
  • When dragging AE from actor to actor, it updates the source to the new actor.
  • Ki techniques and other items now active or de-active their effects when toggled, just like the items in the armory.