2nd Year B.Tech Information Technology student at Manipal Institute of Technology Bengaluru.
I focus on gameplay programming, rapid prototyping, and game systems development using Unity and C#. My interests lie at the intersection of gameplay mechanics, player decision-making, AI systems, and interactive experiences.
๐ Resume: View Resume
๐ผ LinkedIn: https://www.linkedin.com/in/mohd-ayaan-khan-1127762b0/
๐ฎ itch.io: https://mohdayaankhan.itch.io
๐จ ArtStation: https://mak031205.artstation.com
๐ง Email: mohdayaankhan200@gmail.com
Gameplay-focused Unity racing prototype built around vehicle handling, tuning systems, and replayability.
Highlights
- 8 drivable vehicles
- Runtime tuning system
- Checkpoint-based lap validation
- Surface-dependent handling
- Responsive UI systems
- WebGL deployment
๐ Play: https://mohdayaankhan.itch.io/understeer
๐ Repository: https://github.com/MAK031205/understeer
Unreal Engine Blueprint prototype exploring player-versus-AI competition and resource collection.
Highlights
- Blueprint scripting
- AI navigation system
- Competitive resource collection
- Risk/reward coin mechanics
- Start and end screen UI
- Replayability-focused gameplay loop
๐ Repository: https://github.com/MAK031205/CoinHit
Environment and asset creation using Blender.
๐ ArtStation: https://mak031205.artstation.com
Narrative gameplay prototype exploring how player decision-making changes when consequences are communicated through different feedback systems.
Current Focus
- Narrative Systems
- Ink Integration
- Environmental Storytelling
- Player Decision-Making Research
Status: Active Development
- C#
- C
- Unity Engine
- Unreal Engine (Blueprints)
- Gameplay Systems
- Vehicle Physics
- AI Systems
- UI Programming
- Rapid Prototyping
- Game Design
- Blender
- Low Poly Asset Creation
- Environment Design
Particularly interested in:
- Gameplay Programming
- Systems Design
- Prototyping
- Racing Games
- Indie Development