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Less Z fighting with DepthFunc GL_LESS+PolyOffset#78

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Xenthio wants to merge 3 commits intoMCRcortex:masterfrom
Xenthio:LessTransparencyOverlap
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Less Z fighting with DepthFunc GL_LESS+PolyOffset#78
Xenthio wants to merge 3 commits intoMCRcortex:masterfrom
Xenthio:LessTransparencyOverlap

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@Xenthio
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@Xenthio Xenthio commented Sep 10, 2024

Using a different depth comparison (GL_LESS) and a small polygon offset can almost completely remove any transparency z fighting between the minecraft terrain and the voxy terrain.

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