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Feat: UGC Blueprints#239

Merged
AngeloTadeucci merged 14 commits intomasterfrom
home_layouts
Sep 21, 2024
Merged

Feat: UGC Blueprints#239
AngeloTadeucci merged 14 commits intomasterfrom
home_layouts

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@AngeloTadeucci
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@AngeloTadeucci AngeloTadeucci commented Sep 19, 2024

Summary by CodeRabbit

Summary by CodeRabbit

  • New Features

    • Enhanced functionality for managing home layouts and user-generated content cubes.
    • Introduced methods for placing and removing cubes, improving housing management.
    • Added support for blueprint creation and management, allowing players to save and apply layouts.
  • Improvements

    • Enhanced error handling for cube placement and housing management processes.
    • Improved clarity and organization of item storage management.
    • Updated formatting and naming conventions for better code readability.
  • Refactor

    • Streamlined the logic for item storage and cube management.
  • Bug Fixes

    • Resolved issues related to item addition and retrieval in storage.

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coderabbitai bot commented Sep 19, 2024

Walkthrough

The changes involve significant modifications to the Maple2 project, primarily focusing on enhancing the management of home layouts and cubes within player housing. Key updates include the introduction of new methods for placing and removing cubes, improved error handling in the HousingManager, and the addition of new entities and properties in the database context for managing layouts. Adjustments to the .editorconfig file reflect a shift towards more concise and uniform coding standards.

Changes

File Path Change Summary
.editorconfig Adjusted naming conventions and formatting rules, including clearing applicable kinds and modifying initializer settings.
Maple2.Server.Game/Manager/HousingManager.cs Added constructor parameter for TableMetadataStorage, revised InitNewHome, and introduced new helper methods for cube management.
Maple2.Database/Context/Ms2Context.cs Added new DbSet properties for HomeLayout and UgcCubeLayout, with configurations in OnModelCreating.
Maple2.Database/Model/Map/HomeLayout.cs Introduced HomeLayout class with properties for managing layouts and implicit conversion operators.
Maple2.Model/Enum/BlueprintType.cs Added BlueprintType enum to categorize blueprint types.
Maple2.Server.Game/PacketHandlers/ItemUseHandler.cs Added handling for BlueprintImport item function in item usage.
Maple2.Server.Game/PacketHandlers/RequestCubeHandler.cs Introduced command for creating blueprints and refactored layout handling logic.
Maple2.Server.World/Migrations/20240921185307_AddHomePropertiesToLayouts.cs Migration added to introduce new properties related to home layouts in the database schema.

Possibly related PRs

  • Feat: House Decor Planner #229: The changes in this PR involve enhancements to the house decoration functionality, which may relate to the modifications in the .editorconfig file regarding naming conventions and formatting rules that could affect how decoration-related code is structured and maintained.
  • Fix: Initialize Home Layouts #237: This PR introduces a new property for managing home layouts, which directly relates to the changes in the main PR that refine coding standards and formatting rules, potentially impacting how home layout configurations are handled in the codebase.
  • Meret Market Rework #238: The modifications in this PR regarding the Meret Market may indirectly relate to the main PR's focus on code formatting and standards, as both involve improving the overall structure and maintainability of the codebase, although they target different functionalities.

Suggested reviewers

  • Zintixx

🐰 In the meadow, changes bloom,
New cubes and layouts, dispelling gloom.
With each new method, our homes take flight,
In Maple2's world, everything feels right!
Hopping through code, with joy we create,
A vibrant new world, oh, isn't it great! 🌼


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Actionable comments posted: 47

Outside diff range and nitpick comments (19)
Maple2.Model/Enum/Ugc.cs (1)

Line range hint 5-23: Consider renaming remaining UnknownX enum members for consistency

There are still enum members like Unknown4, Unknown10, and Unknown11. For consistency and improved code clarity, consider assigning meaningful names to these values if possible.

Maple2.Server.Web/Controllers/BlueprintController.cs (4)

16-17: Provide a custom error message when the file is not found.

Returning a generic 404 Not Found may not give enough context to the client. Consider providing a more informative response or logging the event for monitoring purposes.


9-9: Refine the route to follow RESTful conventions and versioning.

The current route "/blueprint/ms2/01/" with hardcoded segments may not be flexible for future changes or versions. Consider using route parameters or incorporating API versioning strategies.


1-6: Remove unnecessary using directives and organize usings.

Cleanup unused namespaces to keep the code clean. Also, consider organizing the using directives alphabetically or as per the project's conventions.

Apply this diff to remove unnecessary usings:

- using Microsoft.AspNetCore.Http;

10-10: Add XML documentation to the controller and its methods.

Including XML comments enhances maintainability and provides valuable information for developers using the API.

Maple2.Database/Storage/Game/GameStorage.HomeLayout.cs (2)

16-18: Enhance error handling in SaveHomeLayout

Currently, if Context.TrySaveChanges() fails, the method returns null, but there is no indication of why the save failed.

Consider improving error handling by logging the exception or returning a more descriptive result. This will aid in debugging and provide better feedback to the calling code.


28-31: Include necessary properties in the query

When retrieving the HomeLayout, ensure that all necessary related entities are included to prevent lazy loading issues if it's disabled or not supported.

If there are additional navigation properties that need to be loaded, include them in the query:

.Include(homeLayout => homeLayout.Cubes)
+ .Include(homeLayout => homeLayout.OtherNavigationProperty)
Maple2.Model/Game/Item/ItemBlueprint.cs (3)

7-15: Consider adding XML documentation comments for the new public fields.

Adding XML documentation comments to the new public fields will enhance code readability and assist other developers in understanding the purposes and usages of these fields.


26-34: Ensure serialization consistency and consider backward compatibility.

Adding new fields to the WriteTo and ReadFrom methods changes the serialization format. Ensure that this change does not adversely affect interoperability with existing clients or systems. If backward compatibility is required, consider implementing a versioning mechanism or handling different serialization formats.

Also applies to: 38-46


15-15: Maintain consistency in field initialization.

While CharacterName is initialized to an empty string, other fields are not explicitly initialized. Consider initializing other fields if default values are required, or maintain consistency in field initialization practices.

Maple2.Database/Model/Map/HomeLayoutCube.cs (1)

42-42: Align table naming with convention

The table name "home-layout-cube" uses hyphens and is singular. Depending on your project's naming conventions, it might be preferable to use PascalCase or snake_case and pluralize the table names. For example, consider using "HomeLayoutCubes" or "home_layout_cubes" for consistency and clarity.

Maple2.Database/Model/Map/Home.cs (1)

27-28: Assess Impact of Storing Identifiers Instead of Objects

By changing Layouts from List<HomeLayout> to List<long>, the direct association with HomeLayout objects is removed. This means that retrieval of layouts now requires additional database queries using these identifiers. Consider the potential performance implications due to increased database calls, and whether implementing lazy loading or caching mechanisms might be beneficial.

Also applies to: 47-48

Maple2.Server.World/Migrations/20240918223130_AddHomeLayoutsAndCubesTable.cs (2)

55-57: Specify character set for the Template column explicitly.

The Template column in the "home-layout-cube" table is of type json and nullable. While .Annotation("MySql:CharSet", "utf8mb4") is applied, ensure that the character set is correctly set for all string-based columns to prevent potential encoding issues.


84-90: Dropping columns in Down method may lead to data loss on rollback.

In the Down method, the migration drops the Blueprints and Layouts columns from the home table. If these columns existed prior to this migration and contained data, rolling back would result in data loss. Consider whether it's necessary to drop these columns or if alternative rollback logic is preferable.

Maple2.Model/Game/User/Home.cs (1)

194-202: Ensure consistency in parameter naming

In the new constructor, the parameter plotCubes is assigned to the Cubes property, whereas the existing constructor uses cubes for both the parameter name and property. For consistency and clarity, consider using the same parameter name.

Apply this diff for consistent naming:

-public HomeLayout(long uid, int layoutId, string layoutName, byte area, byte height, DateTimeOffset timestamp, List<PlotCube> plotCubes) {
+public HomeLayout(long uid, int layoutId, string layoutName, byte area, byte height, DateTimeOffset timestamp, List<PlotCube> cubes) {
     Uid = uid;
     Id = layoutId;
     Name = layoutName;
     Area = area;
     Height = height;
     Timestamp = timestamp;
-    Cubes = plotCubes;
+    Cubes = cubes;
 }
Maple2.Server.Core/Packets/UgcPacket.cs (1)

110-121: Add XML documentation to UpdateLayoutBlueprint method

To enhance code readability and maintainability, consider adding an XML documentation comment to the UpdateLayoutBlueprint method. This will provide clarity on the method's purpose and its parameters.

Apply this diff to add the documentation:

+        /// <summary>
+        /// Constructs a packet to update a layout blueprint.
+        /// </summary>
+        /// <param name="objectId">The object ID associated with the packet.</param>
+        /// <param name="item">The item containing the blueprint information.</param>
         public static ByteWriter UpdateLayoutBlueprint(int objectId, Item item) {
             var pWriter = Packet.Of(SendOp.Ugc);
             pWriter.Write<Command>(Command.UpdateLayoutBlueprint);
             pWriter.WriteInt(objectId);
             pWriter.WriteLong(item.Blueprint!.BlueprintUid);
             pWriter.WriteLong(item.Uid);
             pWriter.WriteInt(item.Id);
             pWriter.WriteUnicodeString(item.Template!.Name);
             pWriter.WriteClass<UgcItemLook>(item.Template);

             return pWriter;
         }
Maple2.Server.Game/Packets/CubePacket.cs (1)

496-496: Replace magic number 1 with a named constant for clarity

Using magic numbers can decrease code readability. Consider defining a constant or using an enum to represent the value 1 in pWriter.WriteByte(1); for better maintainability.

Apply this diff to replace the magic number:

pWriter.Write<Command>(Command.CreateBlueprint);
-pWriter.WriteByte(1);
+pWriter.WriteByte(SUCCESS_STATUS);

Where SUCCESS_STATUS is a defined constant representing the success status byte.

Maple2.Server.Game/PacketHandlers/RequestCubeHandler.cs (1)

633-634: Consider defining item IDs as constants

The item ID 35200000 is hardcoded when creating the blueprint item. Defining item IDs as constants or using an enumeration improves code readability and maintainability.

Apply this change:

+ private const int BlueprintItemId = 35200000;

...

- Item? item = session.Field.ItemDrop.CreateItem(35200000);
+ Item? item = session.Field.ItemDrop.CreateItem(BlueprintItemId);
Maple2.Server.World/Migrations/Ms2ContextModelSnapshot.cs (1)

748-750: Specify if the 'Template' property in 'HomeLayoutCube' is required

The Template property lacks the .IsRequired() specification. If Template should not be nullable, consider adding .IsRequired() to enforce this at the database level.

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 60b47f3 and a94c3f0.

Files selected for processing (24)
  • .idea/.idea.Maple2/.idea/indexLayout.xml (1 hunks)
  • Maple2.Database/Context/Ms2Context.cs (2 hunks)
  • Maple2.Database/Model/Item/ItemSubType.cs (3 hunks)
  • Maple2.Database/Model/Map/Home.cs (3 hunks)
  • Maple2.Database/Model/Map/HomeLayout.cs (1 hunks)
  • Maple2.Database/Model/Map/HomeLayoutCube.cs (1 hunks)
  • Maple2.Database/Storage/Game/GameStorage.HomeLayout.cs (1 hunks)
  • Maple2.Database/Storage/Game/GameStorage.Item.cs (1 hunks)
  • Maple2.Database/Storage/Game/GameStorage.User.cs (10 hunks)
  • Maple2.Model/Enum/Ugc.cs (1 hunks)
  • Maple2.Model/Game/Item/ItemBlueprint.cs (1 hunks)
  • Maple2.Model/Game/User/Home.cs (3 hunks)
  • Maple2.Server.Core/Packets/UgcPacket.cs (3 hunks)
  • Maple2.Server.Game/Manager/HousingManager.cs (1 hunks)
  • Maple2.Server.Game/PacketHandlers/ItemUseHandler.cs (2 hunks)
  • Maple2.Server.Game/PacketHandlers/RequestCubeHandler.cs (7 hunks)
  • Maple2.Server.Game/PacketHandlers/UgcHandler.cs (10 hunks)
  • Maple2.Server.Game/Packets/CubePacket.cs (3 hunks)
  • Maple2.Server.Game/Session/GameSession.State.cs (1 hunks)
  • Maple2.Server.Web/Controllers/BlueprintController.cs (1 hunks)
  • Maple2.Server.Web/Controllers/WebController.cs (5 hunks)
  • Maple2.Server.World/Migrations/20240918223130_AddHomeLayoutsAndCubesTable.Designer.cs (1 hunks)
  • Maple2.Server.World/Migrations/20240918223130_AddHomeLayoutsAndCubesTable.cs (1 hunks)
  • Maple2.Server.World/Migrations/Ms2ContextModelSnapshot.cs (4 hunks)
Files skipped from review due to trivial changes (2)
  • Maple2.Database/Model/Item/ItemSubType.cs
  • Maple2.Server.Game/Manager/HousingManager.cs
Additional context used
Learnings (1)
Maple2.Server.Game/PacketHandlers/RequestCubeHandler.cs (1)
Learnt from: AngeloTadeucci
PR: AngeloTadeucci/Maple2#236
File: Maple2.Server.Game/PacketHandlers/RequestCubeHandler.cs:375-422
Timestamp: 2024-09-16T07:50:30.281Z
Learning: In `RequestCubeHandler`, the `HandleLoadLayout` method is responsible for applying the layout to the plot after missing cubes are calculated in `HandleRequestLayout`.
Additional comments not posted (34)
Maple2.Model/Enum/Ugc.cs (2)

13-13: Good job renaming Unknown9 to LayoutBlueprint

Renaming this enum value improves code clarity and maintainability.


17-17: Good job renaming Unknown12 to BlueprintIcon

This change enhances the readability of the code.

Maple2.Model/Game/Item/ItemBlueprint.cs (1)

17-19: Verify whether initializing Unknown to 1 is appropriate.

Please confirm that setting Unknown to 1 in the constructor is intentional and necessary. If it serves a specific purpose, consider documenting it for clarity.

Maple2.Database/Model/Map/HomeLayout.cs (1)

8-43: Overall code quality is good

The class implementation accurately represents the HomeLayout entity with appropriate properties and conversion operators. The use of implicit operators facilitates seamless conversions between models.

Maple2.Database/Model/Map/HomeLayoutCube.cs (1)

45-47: Verify the existence of the navigation property Cubes in HomeLayout

The relationship configuration assumes that HomeLayout has a navigation property named Cubes of type ICollection<HomeLayoutCube>. To ensure Entity Framework Core can correctly establish the relationship, please verify that this property exists in the HomeLayout class.

Run the following script to confirm the presence of the navigation property:

Verification successful

Navigation property Cubes exists in HomeLayout as expected

The HomeLayout class in Maple2.Database/Model/Map/HomeLayout.cs contains the navigation property Cubes of type List<HomeLayoutCube>, which is compatible with the ICollection<HomeLayoutCube> expected by Entity Framework Core. This property matches the relationship configuration in the HomeLayoutCube class.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check if HomeLayout class contains a property named Cubes of type ICollection<HomeLayoutCube>.

# Test: Search for the property in HomeLayout.cs. Expect: Property definition exists.
ast-grep --lang csharp --pattern $'class HomeLayout {
  $$$
  public ICollection<HomeLayoutCube> Cubes { get; set; }
  $$$
}'

Length of output: 126


Script:

#!/bin/bash

# Find the HomeLayout.cs file
fd HomeLayout.cs

# If HomeLayout.cs is found, display its contents
fd HomeLayout.cs -x cat {}

# Search for references to HomeLayout and Cubes
rg "class HomeLayout" -A 10
rg "HomeLayout.*Cubes"

Length of output: 7089

Maple2.Database/Model/Map/Home.cs (2)

27-28: Ensure Consistency After Changing Layouts Property Type

The Layouts property has been changed from List<HomeLayout> to List<long>, and a new property Blueprints of type List<long> has been added. Please verify that all parts of the codebase that interact with Home.Layouts are updated accordingly to handle the new data type. This change may affect serialization, deserialization, and any logic that previously relied on HomeLayout objects.


92-92: Confirm Database Migrations for New Blueprints Property

You've added Blueprints with HasJsonConversion() for serialization. Please ensure that the corresponding database migrations are created and applied to include this new property in the database schema. This will prevent runtime errors related to missing columns or incorrect data types.

Maple2.Server.World/Migrations/20240918223130_AddHomeLayoutsAndCubesTable.cs (2)

31-32: Ensure consistent identity generation strategies for primary keys.

Both Uid in home-layout and Id in home-layout-cube are set with MySqlValueGenerationStrategy.IdentityColumn, indicating auto-incremented values. Verify that this aligns with your database schema design and that the identity generation is consistent across related tables.

Also applies to: 48-49


61-66: Review cascade delete behavior on foreign key constraint.

The foreign key constraint FK_home-layout-cube_home-layout_HomeLayoutId specifies onDelete: ReferentialAction.Cascade. This means that deleting a record in home-layout will automatically delete related records in home-layout-cube. Confirm that this is the intended behavior to prevent unintentional data loss.

Maple2.Database/Context/Ms2Context.cs (1)

74-75: Entity Configurations Added Correctly

The configurations for HomeLayout and HomeLayoutCube entities are correctly added in the OnModelCreating method. This ensures that Entity Framework Core is aware of how to map these entities to the database schema.

Maple2.Database/Storage/Game/GameStorage.Item.cs (1)

143-143: Ensure implicit conversion between Item and Model.Item

The assignment Model.Item model = item; relies on an implicit conversion between Item and Model.Item. Please verify that such an implicit conversion operator or mapping exists to prevent runtime errors.

Run the following script to confirm the existence of the implicit conversion operator:

Maple2.Server.Core/Packets/UgcPacket.cs (1)

22-22: Added new command UpdateLayoutBlueprint to Command enum

The UpdateLayoutBlueprint command has been added with the value 16, correctly following the sequence of existing commands in the Command enum.

Maple2.Server.Game/Packets/CubePacket.cs (1)

66-67: Verify that command values 63 and 64 do not conflict with existing commands

Ensure that the assigned values 63 (CreateBlueprint) and 64 (SaveBlueprint) in the Command enum do not conflict with any existing command values to prevent unexpected behavior.

Run the following script to check for duplicate enum values:

If any duplicate values are found, adjust the assigned values to ensure they are unique.

Verification successful

This script will search for the file containing the Command enum, extract its content, and check for any conflicts with the values 63 and 64. It will also display the newly added commands for context.


This script will first locate the file containing the Command enum, then extract its content and perform the necessary checks. It will also display the full enum content for reference.


This script will search for the file containing CubePacket or CreateBlueprint/SaveBlueprint, extract the relevant content, and perform the necessary checks. It will also display the full extracted content for reference.


This script specifically searches for the CubePacket.cs file, extracts the enum Command content, and performs the necessary checks. It will also display the full extracted content for reference.


Verification successful: No conflicts found for CreateBlueprint (63) and SaveBlueprint (64)

The newly added commands CreateBlueprint (63) and SaveBlueprint (64) have been successfully verified in the CubePacket.cs file. These values do not conflict with any existing commands in the Command enum. The values appear to be intentionally chosen as part of a group of blueprint-related commands, as indicated by the comment "// Blueprint stuff: // 60, 61, 63, 64, 67, 69".

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for duplicate values in the Command enum.

# Expected: No duplicate values should be found.

# Extract all assigned values in the Command enum
rg --type csharp -A 50 'enum Command : byte' | grep '=' | sed 's/.*= *\([0-9]\+\).*/\1/' | sort | uniq -d

Length of output: 12022


Script:

#!/bin/bash
# Description: Check for conflicts with values 63 and 64 in the Command enum.

# Find the file containing the Command enum
command_file=$(fd -e cs -e cs --search-path . | xargs grep -l "enum Command : byte")

if [ -z "$command_file" ]; then
    echo "Command enum file not found."
    exit 1
fi

# Extract the Command enum content
enum_content=$(sed -n '/enum Command : byte/,/}/p' "$command_file")

# Check for conflicts with 63 and 64
conflicts=$(echo "$enum_content" | grep -E '= *(63|64) *,')

if [ -n "$conflicts" ]; then
    echo "Conflicts found:"
    echo "$conflicts"
else
    echo "No conflicts found for values 63 and 64."
fi

# Show the newly added commands for context
echo -e "\nNewly added commands:"
echo "$enum_content" | grep -E 'CreateBlueprint|SaveBlueprint'

Length of output: 36210


Script:

#!/bin/bash
# Description: Find the file containing the Command enum, extract its content, and check for conflicts

# Find the file containing the Command enum
command_file=$(fd -e cs | xargs grep -l "enum Command : byte" | head -n 1)

if [ -z "$command_file" ]; then
    echo "Command enum file not found."
    exit 1
fi

echo "Command enum found in file: $command_file"

# Extract the Command enum content
enum_content=$(sed -n '/enum Command : byte/,/}/p' "$command_file")

# Check for conflicts with 63 and 64
conflicts=$(echo "$enum_content" | grep -E '= *(63|64) *,')

if [ -n "$conflicts" ]; then
    echo "Conflicts found:"
    echo "$conflicts"
else
    echo "No conflicts found for values 63 and 64."
fi

# Show the newly added commands for context
echo -e "\nNewly added commands:"
echo "$enum_content" | grep -E 'CreateBlueprint|SaveBlueprint'

# Show the entire enum content for reference
echo -e "\nFull Command enum content:"
echo "$enum_content"

Length of output: 1304


Script:

#!/bin/bash
# Description: Find the file containing the CubePacket or the enum with CreateBlueprint and SaveBlueprint, extract its content, and check for conflicts

# Find the file containing CubePacket or CreateBlueprint/SaveBlueprint
cube_file=$(fd -e cs | xargs grep -l -E "CubePacket|CreateBlueprint|SaveBlueprint" | head -n 1)

if [ -z "$cube_file" ]; then
    echo "CubePacket or CreateBlueprint/SaveBlueprint not found in any file."
    exit 1
fi

echo "Relevant content found in file: $cube_file"

# Extract the enum content
enum_content=$(sed -n '/enum Command/,/}/p' "$cube_file")

if [ -z "$enum_content" ]; then
    echo "Enum Command not found in the file. Showing relevant content instead:"
    enum_content=$(grep -A 20 -E "CubePacket|CreateBlueprint|SaveBlueprint" "$cube_file")
fi

# Check for conflicts with 63 and 64
conflicts=$(echo "$enum_content" | grep -E '= *(63|64) *,')

if [ -n "$conflicts" ]; then
    echo "Conflicts found:"
    echo "$conflicts"
else
    echo "No conflicts found for values 63 and 64."
fi

# Show the newly added commands for context
echo -e "\nNewly added commands:"
echo "$enum_content" | grep -E 'CreateBlueprint|SaveBlueprint'

# Show the entire extracted content for reference
echo -e "\nFull extracted content:"
echo "$enum_content"

Length of output: 6706


Script:

#!/bin/bash
# Description: Find the CubePacket.cs file, extract the enum Command content, and check for conflicts

# Find the CubePacket.cs file
cube_file=$(fd -e cs -g '*CubePacket.cs' | head -n 1)

if [ -z "$cube_file" ]; then
    echo "CubePacket.cs file not found."
    exit 1
fi

echo "CubePacket.cs file found: $cube_file"

# Extract the enum Command content
enum_content=$(sed -n '/enum Command/,/}/p' "$cube_file")

if [ -z "$enum_content" ]; then
    echo "Enum Command not found in CubePacket.cs. Showing file content instead:"
    enum_content=$(cat "$cube_file")
fi

# Check for conflicts with 63 and 64
conflicts=$(echo "$enum_content" | grep -E '= *(63|64) *,')

if [ -n "$conflicts" ]; then
    echo "Conflicts found:"
    echo "$conflicts"
else
    echo "No conflicts found for values 63 and 64."
fi

# Show the newly added commands for context
echo -e "\nNewly added commands:"
echo "$enum_content" | grep -E 'CreateBlueprint|SaveBlueprint'

# Show the entire extracted content for reference
echo -e "\nFull extracted content:"
echo "$enum_content"

Length of output: 9497

Maple2.Server.Game/PacketHandlers/ItemUseHandler.cs (1)

42-44: LGTM: Added handling for BlueprintImport item function

The addition of the BlueprintImport case in the item usage handler integrates the new blueprint import functionality appropriately.

Maple2.Server.Game/PacketHandlers/UgcHandler.cs (5)

55-55: Ensure consistency in method signatures.

You've modified the call to HandleLoadBanners by removing the packet parameter:

-HandleLoadBanners(session, packet);
+HandleLoadBanners(session);

Please verify that the HandleLoadBanners method has been updated accordingly to no longer require the packet parameter. This change should be reflected both in the method definition and any other calls to this method to avoid potential MissingMethodException at runtime.


86-88: Added support for LayoutBlueprint UGC type.

The addition of the LayoutBlueprint case in the switch statement enhances the UGC upload functionality:

case UgcType.LayoutBlueprint:
    UploadLayoutBlueprint(session, packet);
    return;

This is a necessary extension to handle the new UGC type and appears to be implemented correctly.


343-354: Simplified confirmation methods in HandleConfirmation.

The removal of parameters from the confirmation methods (ConfirmItem, ConfirmBanner, ConfirmGuildBanner, ConfirmGuildEmblem) and the addition of ConfirmLayoutBlueprint streamline the confirmation process.

This refactoring should improve code readability and maintainability. Ensure that all necessary context is available within these methods to function correctly.


470-486: Verify null checks and object initialization in ConfirmLayoutBlueprint.

  1. Null Check Enhancement:
    The current null check in ConfirmLayoutBlueprint is:

    if (item?.Template is null || item.Blueprint is null) {
        return;
    }

    Ensure that item.Blueprint is properly initialized before this method is called to prevent unexpected behavior.

  2. Successful Item Update Confirmation:
    After updating the item, consider adding a log entry or confirmation message to indicate the item was updated successfully. This can aid in debugging and provide better traceability.


497-498: Consistency in method accessibility modifiers.

The HandleLoadBanners method has been updated to be static:

private static void HandleLoadBanners(GameSession session) {
    session.Send(UgcPacket.LoadBanners(session.Field.Banners.Values.Select(fieldUgcBanner => (UgcBanner) fieldUgcBanner).ToList()));
}

Ensure that all references to this method are updated accordingly and that making it static does not affect any overridden methods or inheritance structures.

Maple2.Database/Storage/Game/GameStorage.User.cs (1)

332-349: Verify All Calls to SaveCharacterConfig Are Updated

The method SaveCharacterConfig has an updated signature with additional parameters. Please verify that all invocations of this method throughout the codebase have been updated accordingly to prevent runtime errors.

Run the following script to find all usages of SaveCharacterConfig:

Verification successful

To gather more information about the SaveCharacterConfig call in ConfigManager.cs, let's run another script with a larger context:


SaveCharacterConfig Call Successfully Updated

The SaveCharacterConfig method call in Maple2.Server.Game/Manager/Config/ConfigManager.cs has been correctly updated to include all the new parameters mentioned in the review comment. The method invocation matches the updated signature, and no discrepancies were found.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Find all calls to SaveCharacterConfig and verify their parameters.

# Test: Search for method invocations of SaveCharacterConfig.
rg --type cs -A 2 'SaveCharacterConfig\('

Length of output: 606


Script:

#!/bin/bash
# Description: View more context around the SaveCharacterConfig call in ConfigManager.cs

# Search for SaveCharacterConfig call with 20 lines of context after
rg --type cs -A 20 'SaveCharacterConfig\(' Maple2.Server.Game/Manager/Config/ConfigManager.cs

Length of output: 714

Maple2.Server.Game/PacketHandlers/RequestCubeHandler.cs (6)

18-18: Approval for adding 'using Serilog;'

The addition of the Serilog namespace is appropriate for logging purposes.


152-154: Addition of 'CreateBlueprint' command handled appropriately

The new CreateBlueprint command is correctly integrated into the switch-case statement, and the corresponding handler method HandleCreateBlueprint is invoked.


397-397: Refactoring HandleRequestLayout to use RequestLayout

The call to RequestLayout(session, layout, TableMetadata) refactors the code effectively by encapsulating the logic for calculating cube costs and counts, improving code organization and readability.


539-552: Proper initialization of database context in HandleSaveLayout

The usage of the using statement with GameStorage.Request db = session.GameStorage.Context(); ensures that the database context is properly disposed of after use. The layout is saved and null-checked appropriately, enhancing data integrity.


575-592: Enhanced blueprint loading functionality in HandleLoadLayout

The code correctly handles loading blueprints when the slot is 0 by checking if session.StagedItemBlueprint is not null and retrieving the layout from the database. This addition enhances the functionality of loading blueprints and maintains proper null checks.


880-914: ApplyLayout method implemented correctly

The ApplyLayout method appropriately applies the layout to the plot, updates the home's area and height, moves players to a safe position, and sends the necessary updates and notifications. This enhances the functionality related to applying layouts.

Maple2.Server.World/Migrations/Ms2ContextModelSnapshot.cs (5)

664-666: Correct addition of the 'Blueprints' property to the 'Home' entity

The Blueprints property is correctly added as a required JSON column, aligning with the intended schema changes for storing home layouts.


706-731: Proper definition of the 'HomeLayout' entity

The HomeLayout entity is defined with appropriate properties and data types. The primary key is correctly set to Uid, and the table mapping is specified.


733-763: Proper definition of the 'HomeLayoutCube' entity

The HomeLayoutCube entity is correctly defined with suitable properties and data types. The foreign key relationship with HomeLayout is established via HomeLayoutId.


1636-1643: Correct setup of the relationship between 'HomeLayoutCube' and 'HomeLayout'

The one-to-many relationship is properly established. The foreign key HomeLayoutId is set with cascade delete behavior, ensuring referential integrity.


1729-1732: Proper configuration of the navigation property 'Cubes' in 'HomeLayout'

The navigation property Cubes in HomeLayout is correctly configured, facilitating access to related HomeLayoutCube entities.

Maple2.Server.World/Migrations/20240918223130_AddHomeLayoutsAndCubesTable.Designer.cs (3)

716-717: Verify data type sufficiency for Area and Height.

The Area and Height properties are defined as byte, limiting their values to the range 0-255. Confirm that this range is sufficient for all expected use cases, especially if future expansions might require larger values.


1641-1645: Review cascading delete behavior for HomeLayoutCube.

The configuration specifies OnDelete(DeleteBehavior.Cascade) for the relationship between HomeLayout and HomeLayoutCube. Deleting a HomeLayout will automatically delete all associated HomeLayoutCube records. Ensure this behavior aligns with the application's requirements to prevent unintended data loss.


742-744: Ensure correct foreign key relationship between HomeLayoutCube and HomeLayout.

The HomeLayoutId in HomeLayoutCube should correctly reference the Uid primary key in HomeLayout. Verify that the foreign key constraint is properly configured in the migration to maintain referential integrity.

Run the following script to confirm the foreign key setup:

Verification successful

To address the syntax error in our previous command and verify the foreign key relationship, let's try a simplified ast-grep pattern. We'll focus specifically on the foreign key relationship definition.

These commands will help us verify the existence of the HomeLayoutCube entity and its foreign key relationship with HomeLayout. If we don't find the exact relationship we're looking for, we'll at least gather information about the current state of the entity and its relationships in the codebase.


It seems our previous attempts to locate the foreign key relationship using ast-grep were unsuccessful. Let's try a different approach using ripgrep to search for relevant class and property names, as well as potential data annotation-based foreign key definitions.

These commands will help us locate any mentions of the relevant classes, properties, and foreign key definitions throughout the C# files in the project. If we find matches, we can analyze them to understand how the relationship is defined. If we still don't find anything relevant, we may need to request manual verification.


Foreign key relationship between HomeLayoutCube and HomeLayout is correctly configured.

The verification process has confirmed that the foreign key relationship between HomeLayoutCube and HomeLayout is properly set up:

  1. The HomeLayoutId property exists in the HomeLayoutCube class.
  2. The foreign key constraint is correctly configured in the migration file (20240918223130_AddHomeLayoutsAndCubesTable.Designer.cs).
  3. Both HomeLayout and HomeLayoutCube (as UgcCubeLayouts) are present as DbSet properties in the Ms2Context.

The relationship is established using Fluent API in the migration, which is a valid and common approach. No further action is required regarding this foreign key relationship.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the foreign key relationship between HomeLayoutCube and HomeLayout.

# Test: Check that HomeLayoutCube.HomeLayoutId references HomeLayout.Uid
ast-grep --lang cs --pattern $'modelBuilder.Entity("Maple2.Database.Model.HomeLayoutCube", b => {
  $$$
  b.HasOne("Maple2.Database.Model.HomeLayout")
    .WithMany("Cubes")
    .HasForeignKey("HomeLayoutId")
    .OnDelete(DeleteBehavior.Cascade)
    .IsRequired();
  $$$
});'

Length of output: 944


Script:

#!/bin/bash
# Description: Verify the foreign key relationship between HomeLayoutCube and HomeLayout with a simplified pattern.

# Search for the foreign key relationship definition
ast-grep --lang cs --pattern 'HasOne("Maple2.Database.Model.HomeLayout")
    .WithMany("Cubes")
    .HasForeignKey("HomeLayoutId")'

# If the above doesn't yield results, search for the HomeLayoutCube entity definition
ast-grep --lang cs --pattern 'modelBuilder.Entity("Maple2.Database.Model.HomeLayoutCube"'

# Search for any foreign key relationship involving HomeLayoutId
ast-grep --lang cs --pattern '.HasForeignKey("HomeLayoutId")'

Length of output: 979


Script:

#!/bin/bash
# Description: Search for HomeLayoutCube, HomeLayout, and related foreign key definitions

# Search for HomeLayoutCube class definition
rg -t cs "class HomeLayoutCube"

# Search for HomeLayout class definition
rg -t cs "class HomeLayout"

# Search for HomeLayoutId property
rg -t cs "HomeLayoutId"

# Search for [ForeignKey] attribute usage
rg -t cs "\[ForeignKey"

# Search for DbSet declarations for HomeLayoutCube and HomeLayout
rg -t cs "DbSet<(HomeLayoutCube|HomeLayout)>"

# Search for any mention of foreign key in comments or code related to HomeLayout
rg -t cs "foreign key.*HomeLayout" -i

Length of output: 2346

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Actionable comments posted: 17

Outside diff range and nitpick comments (4)
Maple2.Model/Game/Cube/HeldCube.cs (1)

Line range hint 1-38: Consider implementing the IEquatable<T> interface for value equality.

Since HeldCube seems to represent a value object, it would be beneficial to override Equals and GetHashCode methods and implement the IEquatable<HeldCube> interface. This allows for proper value-based equality comparisons.

Here's how you can implement it:

public class HeldCube : IByteSerializable, IByteDeserializable, IEquatable<HeldCube>
{
    // ...

    public bool Equals(HeldCube? other)
    {
        if (ReferenceEquals(null, other)) return false;
        if (ReferenceEquals(this, other)) return true;

        return Id == other.Id
               && ItemId == other.ItemId
               && Equals(Template, other.Template);
    }

    public override bool Equals(object? obj)
    {
        if (ReferenceEquals(null, obj)) return false;
        if (ReferenceEquals(this, obj)) return true;

        return obj is HeldCube other && Equals(other);
    }

    public override int GetHashCode()
    {
        return HashCode.Combine(Id, ItemId, Template);
    }
}

This ensures that two HeldCube instances with the same property values are considered equal.

Maple2.Server.Game/Manager/Items/FurnishingManager.cs (2)

218-229: Improve thread safety and code organization.

The changes made to the AddStorage method improve thread safety by using a lock to protect access to shared resources. The code flow has also been streamlined to handle the case when an item is being added for the first time.

However, consider extracting the database creation logic into a separate method to improve code organization and readability.

Apply this diff to extract the database creation logic:

 if (stored == null) {
     item.Group = ItemGroup.Furnishing;
-    using GameStorage.Request db = session.GameStorage.Context();
-    item = db.CreateItem(session.AccountId, item);
+    item = CreateItemInDatabase(item);
     if (item == null || storage.Add(item).Count <= 0) {
         return 0;
     }

     session.Send(FurnishingStoragePacket.Add(item));
     return item.Uid;
 }

+private Item? CreateItemInDatabase(Item item)
+{
+    using GameStorage.Request db = session.GameStorage.Context();
+    return db.CreateItem(session.AccountId, item);
+}

236-241: Refactor the code to reduce duplication.

The changes store the previous amount before updating and send the appropriate packet based on whether the item was newly added or updated. This improves code clarity.

However, there is some code duplication in sending the packets. Consider refactoring to a separate method to reduce duplication.

Apply this diff to refactor packet sending:

 int previousAmount = stored.Amount;
 stored.Amount += amount;
 if (previousAmount == 0) {
-    session.Send(FurnishingStoragePacket.Add(stored));
+    SendStoragePacket(stored, FurnishingStoragePacket.Add);
     return stored.Uid;
 }

-session.Send(FurnishingStoragePacket.Update(stored.Uid, stored.Amount));
+SendStoragePacket(stored, (item) => FurnishingStoragePacket.Update(item.Uid, item.Amount));
 return stored.Uid;

+private void SendStoragePacket(Item item, Func<Item, IPacket> packetFactory)
+{
+    session.Send(packetFactory(item));
+}
Maple2.Server.Game/Manager/HousingManager.cs (1)

340-341: Address the TODOs: Implement handling for outside plots and plot bounds.

There are TODO comments indicating that handling for outside plots and checking plot boundaries are pending. Implement these checks to ensure cubes are placed within valid areas and to prevent potential errors.

Would you like assistance in implementing these features or should I open GitHub issues to track them?

Also applies to: 359-362

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between f2c185d and 7d52b0f.

Files selected for processing (9)
  • Maple2.Model/Game/Cube/HeldCube.cs (1 hunks)
  • Maple2.Server.Game/Manager/HousingManager.cs (2 hunks)
  • Maple2.Server.Game/Manager/Items/FurnishingManager.cs (2 hunks)
  • Maple2.Server.Game/PacketHandlers/ItemUseHandler.cs (2 hunks)
  • Maple2.Server.Game/PacketHandlers/RequestCubeHandler.cs (12 hunks)
  • Maple2.Server.Game/Session/GameSession.cs (1 hunks)
  • Maple2.Server.World/Migrations/20240919045503_AddHomeLayoutsAndCubesTable.Designer.cs (1 hunks)
  • Maple2.Server.World/Migrations/20240919045503_AddHomeLayoutsAndCubesTable.cs (1 hunks)
  • Maple2.Server.World/Migrations/Ms2ContextModelSnapshot.cs (6 hunks)
Files skipped from review as they are similar to previous changes (1)
  • Maple2.Server.Game/PacketHandlers/ItemUseHandler.cs
Additional context used
Learnings (3)
Maple2.Server.Game/PacketHandlers/RequestCubeHandler.cs (1)
Learnt from: AngeloTadeucci
PR: AngeloTadeucci/Maple2#236
File: Maple2.Server.Game/PacketHandlers/RequestCubeHandler.cs:375-422
Timestamp: 2024-09-16T07:50:30.281Z
Learning: In `RequestCubeHandler`, the `HandleLoadLayout` method is responsible for applying the layout to the plot after missing cubes are calculated in `HandleRequestLayout`.
Maple2.Server.World/Migrations/20240919045503_AddHomeLayoutsAndCubesTable.Designer.cs (1)
Learnt from: AngeloTadeucci
PR: AngeloTadeucci/Maple2#239
File: Maple2.Server.World/Migrations/20240918223130_AddHomeLayoutsAndCubesTable.cs:33-34
Timestamp: 2024-09-19T04:29:56.024Z
Learning: Avoid making suggestions on migrations.
Maple2.Server.World/Migrations/20240919045503_AddHomeLayoutsAndCubesTable.cs (1)
Learnt from: AngeloTadeucci
PR: AngeloTadeucci/Maple2#239
File: Maple2.Server.World/Migrations/20240918223130_AddHomeLayoutsAndCubesTable.cs:33-34
Timestamp: 2024-09-19T04:29:56.024Z
Learning: Avoid making suggestions on migrations.
Additional comments not posted (17)
Maple2.Model/Game/Cube/HeldCube.cs (1)

10-10: Verify the impact of changing the Id property setter accessibility.

Modifying the Id property setter from protected to public allows external code to directly set the Id value. This change could potentially introduce unintended side effects or break encapsulation.

To assess the impact, run the following script:

If the script reveals concerning usages or assignments, consider reverting the change and using a constructor or factory method to set the Id during object creation instead.

Verification successful

To gather more specific information about the HeldCube class and its usage, let's run the following scripts:


Consider the implications of allowing external modifications to HeldCube.Id

The change from a protected to a public setter for the Id property in the HeldCube class does not appear to have an immediate impact on the existing codebase. Our analysis didn't find any direct assignments to HeldCube.Id or creation of new HeldCube instances outside of the class itself.

However, this change does introduce the potential for external modifications to the Id property. While this flexibility might be intentional, it's important to consider the following:

  1. Encapsulation: The public setter reduces encapsulation, allowing any code to modify the Id directly.
  2. Consistency: Ensure that any external modifications to Id maintain the object's consistency and adhere to any business rules.
  3. Debugging: It may become more challenging to track changes to Id as they can now occur from multiple places.

If the public setter is necessary, consider adding validation logic or using events to track changes. If not, it might be safer to revert to a protected or private setter and provide a controlled way to modify the Id if needed.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash

echo "Searching for direct assignments to the 'Id' property..."
rg --type cs -A 5 $'HeldCube.*\.Id\s*='

echo "Searching for usages of the 'Id' property..."
rg --type cs -A 5 $'HeldCube.*\.Id'

Length of output: 311


Script:

#!/bin/bash

echo "Checking the content of HeldCube.cs file:"
cat Maple2.Model/Game/Cube/HeldCube.cs

echo -e "\nSearching for mentions of HeldCube class:"
rg --type cs "class.*HeldCube"

echo -e "\nSearching for Id property assignments in C# files:"
rg --type cs -A 5 '\.Id\s*='

echo -e "\nSearching for Id property usages in C# files:"
rg --type cs -A 5 '\.Id\b'

Length of output: 495970


Script:

#!/bin/bash

echo "Checking the content of HeldCube.cs file:"
cat Maple2.Model/Game/Cube/HeldCube.cs

echo -e "\nSearching for assignments to HeldCube.Id:"
rg --type cs "HeldCube.*\.Id\s*=" -g "!*.Designer.cs"

echo -e "\nSearching for usage of HeldCube objects:"
rg --type cs "HeldCube\s+\w+\s*=" -g "!*.Designer.cs"
rg --type cs "new\s+HeldCube" -g "!*.Designer.cs"

Length of output: 1557

Maple2.Server.World/Migrations/20240919045503_AddHomeLayoutsAndCubesTable.cs (1)

1-93: Skipping review of migration file.

Based on the learnings, I will avoid making suggestions on this migration file.

Maple2.Server.Game/Manager/Items/FurnishingManager.cs (2)

272-276: LGTM!

The new GetItemById method provides a convenient way to retrieve an item from storage by its ID. The use of a lock ensures thread safety when accessing the shared storage resource.


232-234: Verify the slot limit check.

The changes introduce a check to ensure that adding the item does not exceed the maximum allowed slots. This is a good addition to maintain data integrity.

However, verify that the SlotMax property is correctly defined in the item's metadata and that this check aligns with the game's design requirements.

Run the following script to verify the SlotMax usage:

Verification successful

Slot limit check verified and confirmed.

The SlotMax property is correctly defined in the item's metadata and consistently used throughout the codebase. The check in FurnishingManager.cs aligns with the game's design requirements and other implementations, ensuring data integrity by preventing item amounts from exceeding the maximum allowed slots.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the `SlotMax` property is correctly defined and used.

# Test: Search for the `SlotMax` usage. Expect: Relevant occurrences in item metadata definitions.
rg --type cs -A 5 $'SlotMax'

Length of output: 5207

Maple2.Server.Game/Session/GameSession.cs (1)

148-148: Verify the constructor change in the codebase.

The change to the HousingManager constructor seems reasonable. However, ensure that all instantiations of HousingManager have been updated to pass the TableMetadata parameter.

Run the following script to verify the constructor usage:

#!/bin/bash
# Description: Verify all constructor calls to `HousingManager` pass the `TableMetadata` parameter.

# Test: Search for the constructor usage. Expect: Only occurrences passing `TableMetadata`.
rg --type cs -A 5 $'new HousingManager'
Maple2.Server.Game/PacketHandlers/RequestCubeHandler.cs (1)

539-544: Verify the impact of layout removal on the codebase.

The code removes the existing layout from the database if a layout with the same slot already exists. Ensure that this removal doesn't have any unintended consequences on other parts of the codebase that may rely on the existing layout data.

Run the following script to search for potential usages of the removed layout:

Verification successful

Layout removal appears safe, but verify cascade delete behavior

The removal of the layout from both the in-memory list and the database seems consistent with how layouts are managed throughout the codebase. There don't appear to be any unintended consequences on other parts of the system.

However, please verify:

  • Ensure that associated HomeLayoutCube entries are properly deleted when removing a HomeLayout, due to the foreign key relationship between these entities.
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Search for potential usages of the removed layout.

# Test: Search for references to `HomeLayout` in C# files. 
#       Expect: Review the results to identify any potential issues.
rg --type cs $'HomeLayout'

Length of output: 10620

Maple2.Server.World/Migrations/Ms2ContextModelSnapshot.cs (4)

706-727: ****

The past review comment is still valid:

Clarify the purpose of both 'Uid' and 'Id' properties in 'HomeLayout'

The HomeLayout entity contains both Uid (primary key) and Id properties. This might lead to confusion. Consider clarifying their distinct purposes or renaming one for better maintainability.


1508-1508: ****

The changes in these lines are related to the SkillBook owned entity type and do not require a review comment, as they are not directly relevant to the PR objectives or the other changes made in this file.

Also applies to: 1526-1526, 1530-1530


1636-1643: Ensure proper handling of the new one-to-many relationship.

The new one-to-many relationship between HomeLayout and HomeLayoutCube entities is established using navigation properties and foreign key constraints. Verify that:

  • The relationship is properly configured in the OnModelCreating method of the database context.
  • The navigation properties are correctly utilized when querying and manipulating HomeLayout and HomeLayoutCube instances.
  • The cascading delete behavior is handled appropriately to maintain data integrity.

Run the following script to verify the handling of the one-to-many relationship:

#!/bin/bash
# Description: Verify the handling of the one-to-many relationship between HomeLayout and HomeLayoutCube.

# Test 1: Search for the relationship configuration in OnModelCreating.
# Expect: Exactly one occurrence.
echo "Searching for the relationship configuration..."
rg --type cs $'HasMany\(\s*e\s*=>\s*e\.Cubes\s*\)' Maple2.Database/Context/Ms2Context.cs

# Test 2: Search for the usage of the 'Cubes' navigation property.
# Expect: At least one occurrence.
echo "Searching for the usage of the 'Cubes' navigation property..."
rg --type cs $'\.Cubes\b'

# Test 3: Search for the handling of cascading deletes.
# Expect: Exactly one occurrence.
echo "Searching for the handling of cascading deletes..."
rg --type cs $'OnDelete\(\s*DeleteBehavior\.Cascade\s*\)' Maple2.Database/Context/Ms2Context.cs

Also applies to: 1729-1733


664-666: Verify the usage of the new 'Blueprints' property.

The new Blueprints property is added to the Home entity. Ensure that:

  • The property is properly initialized and populated when creating new Home instances.
  • The property is correctly updated when modifying blueprints.
  • The property is utilized as expected in other parts of the codebase that interact with blueprints.

Run the following script to verify the usage of the Blueprints property:

Verification successful

'Blueprints' property is properly implemented and utilized

The 'Blueprints' property in the 'Home' entity is correctly implemented and used throughout the codebase. Evidence shows:

  • Proper definition in both database (List) and game (List) models
  • Initialization as an empty list in the Home constructor
  • Modification in RequestCubeHandler, where layouts are added and removed
  • Usage for querying layouts in RequestCubeHandler

Recent commits also indicate ongoing development related to this feature, suggesting active integration into the project.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the usage of the 'Blueprints' property in the codebase.

# Test 1: Search for initialization of 'Blueprints' when creating 'Home' instances.
# Expect: At least one occurrence.
echo "Searching for initialization of 'Blueprints' property..."
rg --type cs $'new Home\b\s*\{(\s*\w+\s*=\s*\w+,)*\s*Blueprints\s*=\s*'

# Test 2: Search for modifications of 'Blueprints'.
# Expect: At least one occurrence.
echo "Searching for modifications of 'Blueprints' property..."
rg --type cs $'Blueprints\s*=\s*'

# Test 3: Search for usages of 'Blueprints'.
# Expect: At least one occurrence.
echo "Searching for usages of 'Blueprints' property..."
rg --type cs $'\.Blueprints\b'

Length of output: 567


Script:

#!/bin/bash
# Description: Verify the existence and usage of the 'Home' entity and 'Blueprints' property

# Search for the 'Home' entity definition
echo "Searching for 'Home' entity definition..."
rg --type cs 'class\s+Home\s*:'

# Look for any occurrences of 'Blueprints' in C# files
echo "Searching for 'Blueprints' occurrences..."
rg --type cs 'Blueprints'

# Check recent git commits for changes related to 'Home' or 'Blueprints'
echo "Checking recent git commits..."
git log -n 10 --pretty=format:"%h - %s" --grep="Home\|Blueprints"

Length of output: 2552

Maple2.Server.World/Migrations/20240919045503_AddHomeLayoutsAndCubesTable.Designer.cs (3)

709-734: LGTM!

The HomeLayout class and its properties are defined correctly.


736-768: LGTM!

The HomeLayoutCube class and its properties are defined correctly. The foreign key relationship with HomeLayout is also set up properly.


686-688: ****

Migrations should not be modified.

Maple2.Server.Game/Manager/HousingManager.cs (4)

331-407: The TryPlaceCube method is well-implemented.

The method effectively handles cube placement with appropriate validation and error handling.


409-424: The TryRemoveCube method correctly handles cube removal.

The method ensures cubes are removed from the plot and returned to storage appropriately.


448-485: The RequestLayout method accurately calculates required cubes and costs.

The method properly groups cubes, calculates missing quantities, and determines the total cost for purchasing missing cubes.


487-523: The ApplyLayout method effectively applies the home layout.

The method correctly updates the area and height, places cubes, and handles player repositioning.

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Actionable comments posted: 1

Outside diff range and nitpick comments (3)
.editorconfig (3)

118-118: Note the change in parentheses enforcement for conditional AND operations.

The resharper_parentheses_non_obvious_operations setting has been updated to remove conditional_and from the list of operations that require parentheses. Be mindful of this change when writing conditional AND expressions and ensure that parentheses are applied judiciously for clarity.


127-127: Be aware of the new formatting convention for simple initializers.

The resharper_place_simple_initializer_on_single_line setting has been changed to true, which means that ReSharper will now place simple initializers on a single line. Please ensure that this formatting convention is followed consistently across the codebase.


128-128: Adopt the new spacing convention for single-line array initializers.

The resharper_space_within_single_line_array_initializer_braces setting has been changed to true, which means that ReSharper will now add spaces within the braces of single-line array initializers. Please ensure that this spacing convention is applied consistently across the codebase.

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 7d52b0f and d34c06f.

Files selected for processing (3)
  • .editorconfig (3 hunks)
  • Maple2.Server.Game/Manager/HousingManager.cs (2 hunks)
  • Maple2.Server.Game/Manager/Items/FurnishingManager.cs (2 hunks)
Additional comments not posted (15)
Maple2.Server.Game/Manager/Items/FurnishingManager.cs (2)

69-69: LGTM!

The change simplifies the retrieval logic by using the storage.Get method, which likely retrieves an item directly by its UID. This improves readability without introducing any apparent issues.


218-246: Excellent enhancements to the AddStorage method!

The changes significantly improve the logic and control flow of the method:

  1. The introduction of the locking mechanism around item storage operations is crucial for ensuring thread safety and preventing race conditions when accessing shared resources.

  2. Moving the check for an existing item within the lock mitigates potential race conditions that could have occurred in the previous implementation.

  3. The refined logic for adding items to storage enhances the robustness and clarity of the code:

    • Assigning the item to the Furnishing group and creating it in the database before adding it to the storage collection ensures data consistency.
    • Checking if the new amount exceeds the maximum allowed slots prevents invalid states.
    • Storing the previous amount before updating and sending the appropriate packet based on whether the item was newly added or updated improves the accuracy of client-side updates.

Overall, these changes greatly enhance the reliability, thread safety, and maintainability of the AddStorage method. Well done!

.editorconfig (2)

110-110: Clarify the rationale and implications of clearing resharper_instance_members_qualify_declared_in.

Clearing the resharper_instance_members_qualify_declared_in setting removes the explicit configuration for qualifying instance members. Please provide the rationale behind this change and consider its potential impact on code consistency and readability.

To assess the current state of instance member qualification in the codebase, consider running the following script:

#!/bin/bash
# Description: Analyze instance member qualification in the codebase.

# Test: Search for instance member accesses with and without qualification.
rg --type cs --stats $'(?:this\.)?_*[a-z]\w*\.\w+'

68-68: Verify the intent and impact of clearing applicable_kinds.

Clearing the applicable_kinds setting for dotnet_naming_symbols.unity_serialized_field_symbols broadens the applicability of the naming rule to all member kinds. Please ensure this aligns with the intended naming conventions for Unity serialized fields across the codebase.

Consider running the following script to analyze the potential impact:

Maple2.Server.Game/Manager/HousingManager.cs (11)

1-2: LGTM!

The added using statements are necessary for the new code changes and look good.


10-13: LGTM!

The added using statements are necessary for the new code changes and look good.


23-23: LGTM!

The added tableMetadata field is necessary for accessing furnishing shop data and looks good.


30-32: LGTM!

The added constructor is necessary to initialize the HousingManager with the required dependencies and looks good.


331-332: LGTM!

The TryPlaceCube method signature and parameters look appropriate for the intended functionality of placing a cube in a plot.

Let's proceed with reviewing the method implementation to ensure correctness.


409-410: LGTM!

The TryRemoveCube method signature and parameters look appropriate for the intended functionality of removing a cube from a plot.

Let's proceed with reviewing the method implementation to ensure correctness.


448-482: LGTM!

The RequestLayout method implementation looks good. It correctly groups the cubes by item ID, calculates the costs for missing cubes based on the furnishing shop entries, and sends a packet to the client with the calculated cube costs and count.


484-520: LGTM!

The ApplyLayout method implementation looks good. It correctly sets the area and height of the home based on the layout, iterates over the cubes to place them in the plot, broadcasts the appropriate packets, calculates a safe position for players, saves the home, and broadcasts a notice message.


310-319: Inform the user when cube addition or placement fails in InitNewHome.

Currently, failures during cube addition or placement are logged but not communicated to the user. Consider sending an error message to inform the user about the issue.

You can send an error packet to the user after logging the error. For example:

 if (itemUid == 0) {
     logger.Error("Failed to add cube {cubeId} to storage.", cube.ItemId);
+    session.Send(CubePacket.Error(UgcMapError.s_ugcmap_not_for_sale));
     continue;
 }

 if (plotCube is null) {
     logger.Error("Failed to place cube {cubeId}.", cube.ItemId);
+    session.Send(CubePacket.Error(UgcMapError.s_ugcmap_system_error));
     continue;
 }

Likely invalid or redundant comment.


512-512: Improve performance by avoiding unnecessary list conversion.

Passing plot.Cubes.Values directly without converting to a list can enhance performance, especially with large collections.

Here's the suggested change:

-Vector3 position = Home.CalculateSafePosition(plot.Cubes.Values.ToList());
+Vector3 position = Home.CalculateSafePosition(plot.Cubes.Values);

Likely invalid or redundant comment.


28-28: Consider replacing the public field with a property for better encapsulation.

Using a property instead of a public field enhances encapsulation and allows for future changes without affecting external code.

Here's a suggested change:

-public ItemBlueprint? StagedItemBlueprint = null;
+public ItemBlueprint? StagedItemBlueprint { get; set; } = null;

Likely invalid or redundant comment.

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Actionable comments posted: 8

Outside diff range and nitpick comments (2)
Maple2.Server.Game/Manager/HousingManager.cs (1)

28-28: Replace public field with a property for better encapsulation.

Using a property instead of a public field enhances encapsulation and allows for future changes without affecting external code.

Here's a suggested change:

-public ItemBlueprint? StagedItemBlueprint = null;
+public ItemBlueprint? StagedItemBlueprint { get; set; } = null;
Maple2.Server.Game/PacketHandlers/RequestCubeHandler.cs (1)

Line range hint 539-558: Improved error handling, but ensure atomicity.

The changes improve the layout saving process by removing the existing layout and handling potential failures, which addresses the previous comment about error handling.

However, the database operations (removing existing layout, saving new layout) are still not atomic. If any operation fails, it could lead to data inconsistencies.

Wrap the database operations within a transaction to ensure atomicity and maintain data consistency in case of any failures during the process. If any operation fails, roll back the transaction and revert any changes made.

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 6d76c60 and 442168d.

Files selected for processing (14)
  • Maple2.Database/Model/Item/ItemSubType.cs (4 hunks)
  • Maple2.Database/Model/Map/HomeLayout.cs (1 hunks)
  • Maple2.Model/Enum/BlueprintType.cs (1 hunks)
  • Maple2.Model/Enum/StringCode.cs (2 hunks)
  • Maple2.Model/Game/Item/ItemBlueprint.cs (1 hunks)
  • Maple2.Model/Game/User/Home.cs (3 hunks)
  • Maple2.Model/Metadata/Constants.cs (1 hunks)
  • Maple2.Server.Game/Manager/HousingManager.cs (3 hunks)
  • Maple2.Server.Game/PacketHandlers/ItemUseHandler.cs (2 hunks)
  • Maple2.Server.Game/PacketHandlers/RequestCubeHandler.cs (12 hunks)
  • Maple2.Server.Game/Packets/CubePacket.cs (3 hunks)
  • Maple2.Server.World/Migrations/20240921185307_AddHomePropertiesToLayouts.Designer.cs (1 hunks)
  • Maple2.Server.World/Migrations/20240921185307_AddHomePropertiesToLayouts.cs (1 hunks)
  • Maple2.Server.World/Migrations/Ms2ContextModelSnapshot.cs (4 hunks)
Files skipped from review as they are similar to previous changes (5)
  • Maple2.Database/Model/Item/ItemSubType.cs
  • Maple2.Database/Model/Map/HomeLayout.cs
  • Maple2.Model/Game/User/Home.cs
  • Maple2.Server.Game/PacketHandlers/ItemUseHandler.cs
  • Maple2.Server.Game/Packets/CubePacket.cs
Additional context used
Learnings (3)
Maple2.Server.Game/PacketHandlers/RequestCubeHandler.cs (1)
Learnt from: AngeloTadeucci
PR: AngeloTadeucci/Maple2#236
File: Maple2.Server.Game/PacketHandlers/RequestCubeHandler.cs:375-422
Timestamp: 2024-09-16T07:50:30.281Z
Learning: In `RequestCubeHandler`, the `HandleLoadLayout` method is responsible for applying the layout to the plot after missing cubes are calculated in `HandleRequestLayout`.
Maple2.Server.World/Migrations/20240921185307_AddHomePropertiesToLayouts.Designer.cs (1)
Learnt from: AngeloTadeucci
PR: AngeloTadeucci/Maple2#239
File: Maple2.Server.World/Migrations/20240918223130_AddHomeLayoutsAndCubesTable.cs:33-34
Timestamp: 2024-09-19T04:29:56.024Z
Learning: Avoid making suggestions on migrations.
Maple2.Server.World/Migrations/20240921185307_AddHomePropertiesToLayouts.cs (1)
Learnt from: AngeloTadeucci
PR: AngeloTadeucci/Maple2#239
File: Maple2.Server.World/Migrations/20240918223130_AddHomeLayoutsAndCubesTable.cs:33-34
Timestamp: 2024-09-19T04:29:56.024Z
Learning: Avoid making suggestions on migrations.
Additional comments not posted (21)
Maple2.Model/Enum/BlueprintType.cs (1)

1-6: LGTM!

The BlueprintType enum is a great addition to categorize blueprints as either a copy or an original. The enum is defined in the correct namespace, and the member names are clear and follow the Pascal case convention.

This enum will provide a type-safe way to distinguish between copied and original blueprints across the codebase.

Maple2.Model/Game/Item/ItemBlueprint.cs (3)

8-16: LGTM!

The added fields enhance the ItemBlueprint class by providing more detailed attributes. The field names are clear and descriptive, and the data types are appropriate.

The past review comment about clarifying the purpose of the Unknown field is not applicable as the field is not present in the current changes.


23-31: LGTM!

The WriteTo method is correctly updated to include the serialization logic for the newly added fields. The serialization logic uses the appropriate IByteWriter methods to write the field values.


35-43: LGTM!

The ReadFrom method is correctly updated to include the deserialization logic for the newly added fields. The deserialization logic uses the appropriate IByteReader methods to read the field values and assign them to the respective fields.

Maple2.Server.World/Migrations/20240921185307_AddHomePropertiesToLayouts.cs (1)

1-51: Skipping the review of the migration file.

As per the learnings, I will avoid making suggestions on migration files unless there are critical issues. The migration logic appears to be correct, and I did not find any critical issues that require attention.

Maple2.Server.Game/Manager/HousingManager.cs (5)

126-135: LGTM!

The new GetIndoorPlot() method is implemented correctly and provides a useful utility for retrieving the player's indoor plot.


342-418: LGTM!

The new TryPlaceCube method is implemented well. It encapsulates the cube placement logic, performs necessary validations, handles cube purchasing, and adds the cube to the plot correctly.


420-435: LGTM!

The new TryRemoveCube method is implemented correctly. It removes the cube from the plot, handles both planner and non-planner plots, and retrieves the cube back into storage for non-planner plots.


459-493: LGTM!

The new RequestLayout method is implemented correctly. It processes the layout request, groups the cubes, calculates the cost of missing cubes, and sends the necessary information to the client.


495-545: LGTM!

The new ApplyLayout method is implemented well. It applies the layout to the plot, sets the area and height, broadcasts updates, handles blueprint layouts, places cubes, moves players to a safe position, saves the home, and sends a completion notice.

Maple2.Server.Game/PacketHandlers/RequestCubeHandler.cs (3)

397-397: Refactoring looks good!

Moving the layout application logic to a separate method improves code organization and readability. The change does not appear to introduce any new issues or impact the existing functionality.


577-601: Improved blueprint loading logic and error handling.

The changes introduce a new blueprint loading mechanism based on the slot value, which enhances the flexibility of the layout loading process. The method now handles the case where the blueprint layout retrieval fails by sending an appropriate error packet to the client, addressing the previous comment about handling missing blueprints gracefully.

The improved error handling ensures a smooth user experience and helps in identifying and troubleshooting issues related to blueprint loading.


435-435: Optimization looks good!

Using LINQ's Where method to filter the cubes that need to be removed in a single iteration improves the performance of cube removal, especially for larger cube collections. The change addresses the previous suggestion and does not introduce any new issues.

Maple2.Model/Metadata/Constants.cs (1)

101-101: LGTM!

The new BlueprintId constant is appropriately declared and initialized. It introduces a unique identifier for blueprints without impacting existing code.

Maple2.Server.World/Migrations/Ms2ContextModelSnapshot.cs (4)

664-666: LGTM!

The Blueprints property is appropriately defined as a required string property stored in JSON format. This should allow for storing complex blueprint data for home layouts.


706-740: LGTM!

The HomeLayout entity is well-defined with appropriate properties for representing a player's home layout. The Uid primary key, along with the other properties, should effectively capture the necessary layout data. Mapping the entity to the home-layout table is also correct.


742-774: LGTM!

The HomeLayoutCube entity is well-defined with suitable properties for representing a cube within a home layout. The Id primary key and the HomeLayoutId property (likely a foreign key) should effectively associate cubes with their respective layouts. The other properties capture the necessary data for each cube. Mapping the entity to the home-layout-cube table is also correct.


1575-1582: LGTM!

The one-to-many relationship between the HomeLayout and HomeLayoutCube entities is correctly defined. The HomeLayoutId foreign key in the HomeLayoutCube entity properly establishes the relationship. Configuring the relationship with a cascading delete behavior ensures data integrity when a home layout is removed. The Cubes navigation property in the HomeLayout entity allows for convenient access to the related cubes. Overall, the relationship is well-designed.

Also applies to: 1668-1671

Maple2.Model/Enum/StringCode.cs (2)

1800-1800: Changes look good!

The addition of the Description attribute with the text "You can only use a blueprint while in your home." provides helpful context on the usage restriction for the s_ugcmap_not_use_blueprint_item enum member. The description is clear and concise.


2988-2988: Changes look good!

The addition of the Description attribute with the text "Can only be used in the indoor space of the house." provides helpful context on the usage restriction for the s_err_ugcmap_package_should_use_in_indoor enum member. The description is clear and concise.

Maple2.Server.World/Migrations/20240921185307_AddHomePropertiesToLayouts.Designer.cs (1)

1-1683: Migration code changes approved.

As per your previous feedback, I am avoiding making suggestions on migrations.

@AngeloTadeucci AngeloTadeucci merged commit 7ecd245 into master Sep 21, 2024
@AngeloTadeucci AngeloTadeucci deleted the home_layouts branch September 22, 2024 06:05
This was referenced Oct 7, 2024
@coderabbitai coderabbitai bot mentioned this pull request Oct 28, 2024
@coderabbitai coderabbitai bot mentioned this pull request Feb 8, 2025
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