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""" WalkthroughThis update introduces several enhancements and adjustments across multiple modules. The Changes
Sequence Diagram(s)sequenceDiagram
participant Player
participant Session
participant FieldManager
participant HongBao
Player->>Session: Perform action (e.g., level up, equip, chat, claim HongBao)
Session->>Session: ConditionUpdate(type, params)
alt Claim HongBao
Session->>FieldManager: Get HongBao
FieldManager->>HongBao: Claim(player)
HongBao-->>Session: Item? (null or item)
alt Item is not null
Session->>Player: Send GiftHongBao packet (with amount)
Session->>Player: Try add item to inventory
alt Inventory full
Session->>Player: Mail item instead
end
end
end
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Actionable comments posted: 1
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (15)
Maple2.Model/Enum/Skill.cs(1 hunks)Maple2.Server.Game/Commands/PlayerCommand.cs(1 hunks)Maple2.Server.Game/Manager/AchievementManager.cs(1 hunks)Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.State.cs(4 hunks)Maple2.Server.Game/Manager/Field/FieldManager/IField.cs(1 hunks)Maple2.Server.Game/Manager/Items/EquipManager.cs(1 hunks)Maple2.Server.Game/Model/Field/Entity/FieldSkill.cs(1 hunks)Maple2.Server.Game/Model/Field/HongBao.cs(2 hunks)Maple2.Server.Game/PacketHandlers/MailHandler.cs(1 hunks)Maple2.Server.Game/PacketHandlers/PlayerHostHandler.cs(1 hunks)Maple2.Server.Game/PacketHandlers/TaxiHandler.cs(1 hunks)Maple2.Server.Game/PacketHandlers/UserChatHandler.cs(1 hunks)Maple2.Server.Game/Packets/PlayerHostPacket.cs(1 hunks)Maple2.Server.Game/Trigger/TriggerContext.Field.cs(1 hunks)Maple2.Server.Game/Util/ConditionUtil.cs(4 hunks)
🧰 Additional context used
🧬 Code Graph Analysis (5)
Maple2.Server.Game/PacketHandlers/TaxiHandler.cs (1)
Maple2.Server.Game/Session/GameSession.cs (1)
ConditionUpdate(536-539)
Maple2.Server.Game/Manager/Items/EquipManager.cs (1)
Maple2.Server.Game/Session/GameSession.cs (1)
ConditionUpdate(536-539)
Maple2.Server.Game/PacketHandlers/MailHandler.cs (1)
Maple2.Server.Game/Session/GameSession.cs (1)
ConditionUpdate(536-539)
Maple2.Server.Game/Manager/AchievementManager.cs (1)
Maple2.Server.Game/Session/GameSession.cs (1)
ConditionUpdate(536-539)
Maple2.Server.Game/PacketHandlers/UserChatHandler.cs (1)
Maple2.Server.Game/Session/GameSession.cs (1)
ConditionUpdate(536-539)
⏰ Context from checks skipped due to timeout of 90000ms (2)
- GitHub Check: build
- GitHub Check: build
🔇 Additional comments (22)
Maple2.Server.Game/PacketHandlers/TaxiHandler.cs (1)
91-92: Good improvement to track taxi usage metrics!These condition updates for taxi usage and taxi fees are well-placed after confirming the player has sufficient mesos. This will enable tracking player taxi usage patterns and associated costs, which can be leveraged for achievements or quests related to transportation.
Maple2.Server.Game/Manager/AchievementManager.cs (1)
131-133: Good enhancement for tracking achievement progression!These condition updates properly track different achievement grade changes by passing both the achievement ID (
codeLong) and current grade (targetLong). This implementation allows for more granular quest and achievement conditions based on player progression.Maple2.Server.Game/PacketHandlers/MailHandler.cs (1)
93-93: Good addition for tracking mail activity!This condition update for mail sending is appropriately placed after successfully creating and validating the mail object but before sending the notification. This allows for quests and achievements that track player communication activities.
Maple2.Server.Game/Manager/Items/EquipManager.cs (1)
134-136: Good implementation for tracking UGC equipment changes!The condition is correctly checking if the equipped item has a template before triggering the
change_ugc_equipcondition update. This enables tracking when players equip user-generated content items, which can be used for related achievements or quests.Maple2.Server.Game/PacketHandlers/UserChatHandler.cs (2)
46-72: Improved flow control by replacing returns with breaks in switch casesThe change from
returntobreakstatements in all switch cases allows the method to continue execution after the switch block, enabling consistent condition updates for all chat types.
73-74: Added chat condition update for quest and achievement trackingThis new line adds a condition update for chat actions, tracking the current map ID where the chat occurred. This enhancement supports the expanded quest and achievement system mentioned in the PR objectives.
Maple2.Server.Game/Commands/PlayerCommand.cs (1)
55-55: Added level-up condition tracking with job-specific contextThis enhancement adds support for tracking level-up events with job-specific context, enabling more targeted quest and achievement triggers based on both character job and level. The implementation correctly captures both the job code and the new level value.
Maple2.Server.Game/Util/ConditionUtil.cs (4)
117-119: Added support for new achievement grade condition typesExtended the condition utility to handle achievement-related grade conditions, supporting the expanded achievement system mentioned in the PR objectives.
169-173: Added support for new gameplay action condition typesAdded support for tracking various gameplay actions such as using taxis, chat, sending mail, and changing equipment, which enables more diverse quest and achievement triggers.
232-234: Extended target check logic for achievement and chat conditionsUpdated the target checking logic to properly evaluate achievement grade and chat conditions, ensuring they work correctly with the range and integer containment logic.
310-314: Completed condition type support in target check methodAdded the remaining condition types to ensure consistent handling across both code and target check methods, creating a complete implementation for the new condition types.
Maple2.Server.Game/Model/Field/Entity/FieldSkill.cs (1)
19-19: Good addition for trigger-based skill managementThe new
TriggerIdproperty enables associating skills with specific triggers, which supports the PR objective of implementing the ability to remove region skills through triggers. The property is correctly implemented as init-only since the association shouldn't change after creation.Maple2.Server.Game/Packets/PlayerHostPacket.cs (1)
21-29: Good refactoring of HongBao packet handlingThe changes to the
UseHongBaomethod properly separate concerns by moving serialization logic from the model class to the packet class. The explicit field writing makes the packet structure clearer, and the addition of theamountparameter enables the HongBao feature to correctly display amounts as mentioned in the PR objectives.The calculation
hongBao.MaxUserCount - 1for player count ensures the display properly reflects the remaining slots for users.Maple2.Server.Game/Manager/Field/FieldManager/IField.cs (1)
62-62:Details
✅ Verification successful
Good interface extension for trigger-based skill management
The addition of the optional
triggerIdparameter with a default value of 0 aligns well with the newTriggerIdproperty in theFieldSkillclass. This maintains backward compatibility while enabling the new functionality to remove region skills through triggers as mentioned in the PR objectives.
🏁 Script executed:
#!/bin/bash # Verify that the implementation of AddSkill in FieldManager properly sets the TriggerId echo "Searching for AddSkill implementation in FieldManager..." rg "public void AddSkill.*triggerId" -A 10 --type cs echo "\nVerifying if there's a corresponding RemoveSkillByTriggerId method..." rg "RemoveSkillByTriggerId" --type csLength of output: 3214
AddSkill implementation correctly propagates triggerId
The
AddSkilloverride inFieldManager.Statenow sets theTriggerIdon the createdFieldSkill, and a correspondingRemoveSkillByTriggerId(int triggerId)method exists both in the manager and is invoked fromTriggerContext.Field. This fully aligns with the new trigger-based skill removal workflow and maintains backward compatibility via the default value.Maple2.Server.Game/PacketHandlers/PlayerHostHandler.cs (1)
35-43: Improved HongBao claim handling designThe code now properly separates concerns by having HongBao.Claim return the item instead of directly handling inventory operations. This is a good design improvement that enhances modularity.
Maple2.Server.Game/Trigger/TriggerContext.Field.cs (1)
328-343: Good implementation of region skill removal featureThe implementation now correctly supports both enabling and removing skills by trigger ID. When enabled, it looks up the skill by trigger ID, validates it exists and has valid metadata, then adds it with a fixed delay. When disabled, it properly removes skills by trigger ID.
One minor consideration: the fixed delay of 150ms is hardcoded. Consider extracting this value to a constant or configuration setting for better maintainability.
Maple2.Server.Game/Model/Field/HongBao.cs (2)
7-7: Removed unnecessary interface implementationThe IByteSerializable interface was properly removed as the serialization responsibility has been moved elsewhere.
58-75: Improved separation of concerns in HongBao claim logicThe Claim method now returns an Item? instead of handling inventory operations and packet sending directly. This is a good design improvement that makes the class more focused and testable.
Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.State.cs (4)
413-418: Good implementation of trigger ID support for field skillsThe AddSkill method now properly accepts and assigns a triggerId parameter, enabling skills to be tracked and later removed by their trigger ID.
502-503: Support for new ApplyTargetType.RegionBuff2The implementation correctly handles the new RegionBuff2 type by treating it identically to RegionBuff, maintaining consistent behavior for similar target types.
516-521: Well-implemented RemoveSkillByTriggerId methodThe new method correctly removes all skills matching a given triggerId from the fieldSkills dictionary and broadcasts removal packets for each one.
585-593: Properly updated HongBao item handlingThe method now correctly captures and processes the item returned by hongBao.Claim, adding it to inventory or mailing it as needed. The broadcast packet also includes the item amount now.
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Actionable comments posted: 1
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (6)
Maple2.File.Ingest/Mapper/ItemMapper.cs(1 hunks)Maple2.Model/Metadata/ItemMetadata.cs(1 hunks)Maple2.Server.Game/Manager/Items/InventoryManager.cs(1 hunks)Maple2.Server.Game/PacketHandlers/ItemUseHandler.cs(3 hunks)Maple2.Server.Game/PacketHandlers/SkillHandler.cs(1 hunks)Maple2.Server.Game/Packets/ItemUsePacket.cs(1 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (2)
- GitHub Check: build
- GitHub Check: build
🔇 Additional comments (15)
Maple2.File.Ingest/Mapper/ItemMapper.cs (1)
114-115: LGTM: Parameters and OnlyShadowWorld property properly added.The new
OnlyShadowWorldproperty is correctly initialized based ondata.function.onlyShadowContinentvalue, maintaining consistency with the updatedItemMetadataFunctionrecord structure. This change aligns with the PR objective to support region-specific features.Maple2.Server.Game/Packets/ItemUsePacket.cs (2)
16-23: LGTM: Correctly implemented inventory expansion notification.Packet construction follows the established pattern in the class, using the appropriate command enum value to indicate inventory expansion success.
25-32: LGTM: Correctly implemented maximum inventory notification.Packet construction follows the established pattern, creating a response to inform the client that the inventory cannot be expanded further.
Maple2.Server.Game/Manager/Items/InventoryManager.cs (7)
517-522: Improved method signature and input validation.The Expand method now returns a boolean result indicating success and accepts a configurable row count parameter. The divisibility check ensures that inventory expansions maintain proper grid alignment.
525-527: LGTM: Consistent error handling approach.Error conditions now return false instead of void, allowing callers to handle expansion failures appropriately.
529-534: LGTM: Dynamic expansion size calculation.The expansion calculation now uses the passed parameter instead of a fixed constant, providing flexibility while still enforcing maximum expansion limits.
536-539: LGTM: Consistent error handling for currency checks.Currency validation matches the pattern of other error conditions, appropriately returning false when expansion requirements aren't met.
541-543: LGTM: Proper expansion failure handling.Failed expansions are now properly indicated to callers through the return value.
546-550: LGTM: Updated expansion tracking logic.The player's unlock dictionary is correctly updated with either the new expanded value or initialized with the expandRowCount parameter if not present.
552-555: LGTM: Appropriate success notification and return value.The method correctly sends the expansion notification packets and returns true to indicate success, completing the operation.
Maple2.Model/Metadata/ItemMetadata.cs (1)
84-85: LGTM: Added OnlyShadowWorld property to ItemMetadataFunction.The addition of the OnlyShadowWorld boolean property to the ItemMetadataFunction record supports the PR objective to implement region-specific functionality. This property allows the system to restrict certain item functions to the Shadow World continent.
Maple2.Server.Game/PacketHandlers/ItemUseHandler.cs (3)
42-44: ShadowWorld continent restriction check is properly implemented.This new check properly implements the restriction for items that should only be usable in the Shadow World continent, helping enforce region-specific behavior.
117-122: New item function cases are properly integrated into the switch statement.The new AddAdditionalEffect and ExpandInven item functions are correctly added to the existing switch statement, following the established pattern in the codebase.
586-618: ExpandInventory handler is well-implemented with proper validation.The inventory expansion logic is correctly implemented with comprehensive mapping between string representations and inventory types, proper validation, and appropriate user feedback for both success and failure cases.
Maple2.Server.Game/PacketHandlers/SkillHandler.cs (1)
258-259:Details
❌ Incorrect review comment
New ApplyTargetType cases should be properly handled.
I see that two new
ApplyTargetTypecases have been added (RegionBuffandRegionBuff2), but they currently fall through to the default case which only logs an "Unhandled Target-SkillEntity" message without any actual handling logic.Based on the PR objectives mentioning the implementation of "ApplyTargetType 5" for managing region buffs like speed or slow effects, these cases should have specific handling logic rather than falling through to the default case.
🏁 Script executed:
#!/bin/bash # Check how RegionBuff and RegionBuff2 are handled in other files # First, find how these enum values are defined echo "Checking ApplyTargetType enum definition:" rg -A 10 "enum ApplyTargetType" --type cs # Then check how they're handled in FieldManager.State.cs which is mentioned in the AI summary echo "Checking GetTargets implementation in FieldManager.State.cs:" rg -A 5 -B 5 "GetTargets.*RegionBuff2" --type csLength of output: 910
🏁 Script executed:
#!/bin/bash # Show the switch block handling ApplyTargetType in SkillHandler.cs around the new cases sed -n '230,310p' Maple2.Server.Game/PacketHandlers/SkillHandler.cs # Locate all GetTargets definitions and calls to inspect region buff handling rg -n "GetTargets" --type cs # Search for any RegionBuff usage across the codebase rg -n "RegionBuff" --type csLength of output: 5168
RegionBuff cases are handled in the Splash path, not the Attack path
The newApplyTargetType.RegionBuff/RegionBuff2values are only used for area‐of‐effect buffs and are routed throughHandleSplash(viasession.Field.AddSkill) rather thanHandleAttack. They correctly fall through in the attack‐target switch and do not require handling inSkillHandler.HandleAttack.
Please ignore the original suggestion.Likely an incorrect or invalid review comment.
Adds a few more quest/achievement types
More adjustments on HongBao to correctly display the amount/player count on use
Implemented removing region skills via triggers
Implemented ApplyTargetType 5 - this handles some region buffs like certain crazy runner speed/slow pads
Added some additional ItemUse items
Summary by CodeRabbit