Add "Big Ocean" map by gameit#48
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Please add license information. |
and screenshot (400 x 600 image (for /maps command))
I don't have time to occupy myself with spelling on school holidays :) |
No worries, I exist for a reason ;) |
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We still need screenshot |
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👍 for everything except for the inconsistency of using destructible nodes throughout the map but (unintentionally?) making the sails out of indestructible white wool. Will approve once that's fixed. @JostP Here's a screenshot, which you can use, if you think it does justice to the map: |
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Please be aware that license information still seems to be missing. |
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Should those be removed altogether? |
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Quote gameit:
Ores maybe should stay if player get stone sword and not steel sword BTW Thank you for adding me to map reviewers team :D |
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So what do you think, should ores stay or be removed? If they stay, should player get stone sword? |
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If gameit can add ores to the other side, then I'd personally prefer that approach. If not, I'd prefer to not have any ores, and give steel swords to players. |
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Update: Map now have:
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The map doesn't have any license. Also if the players spawn in with steel swords then there is no need for iron ores. If the players are to be spawned in with stone swords then also the amount of ores is too much. The player should also spawn in with some torches. Rest seems fine and if need custom chest zones can be added later on. The .conf file also needs requires the screenshot line(screenshot = big_ocean.png) to be added.
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What about if ores aren't removed? You get steel sword, so you can have extra steel to craft doors, traps etc. Wouldn't that be great, to have hundreds of doors in-game, bases built with rainforced stone or damage-cobble (both are not possible to craft many on normal maps)? |
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Yes it does provide for various items like traps and doors to be made but I highly doubt it would be used for that since crafting(crafting of traps and doors) is only used in Pro Vs Pro matches. |
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Players when they get steel swords usually don't tend to go for mining of resources like iron because their utility of steel sword is already fulfilled so they don't need to go for mining. Ice Age is a good example here, the map has I think 99+ iron ores yet players don't go mining and they like to engage directly in combat as there is no incentive to go and mine. |
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Added license version |
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Probably give players some torches as initial items? I don't mind having that much abundance of iron. Rest everything looks fine. Will approve it once torches are given as initial items. (I was thinking whether Harbour would have been a better name for this map)
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To be honest, I'm not sure if we really should allow GPL licenses for maps. They are intended for source code, but maps are media files, so I guess that there could be problems when applying GPL to maps. (What is the "source code" of a map?) Please note: I am not a lawyer. I strongly suggest not to merge this map until all open questions regarding licensing are solved. |
Disclaimer: IANAL "Source code" refers to the actual data that makes up the licensed work. In this context, the schematic file is the source code. https://www.gnu.org/licenses/gpl-faq.html#GPLOtherThanSoftware
Apart from whether using GNU GPL v3.0 is a good choice for non-software works, the only legal-ish issue that prevents this PR from being merged:
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Added torch as initial stuff |
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Yeah I think the source code here is the schematic file since it is the "main" thing the map creator created.
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Maybe we should still ask gameit about license version before merging |
I did ask them and they themselves weren't sure but said that it should be version 3, so the PR is good to go. |
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Nvm |
I am not sure if the schematics are really "source code" with this definition. At least I prefer to make the changes to the actual Minetest world (which is not available) rather than directly modifying schematics. |
But you publish the changes via the schematic itself, right? It's like saying that you don't modify the code directly, but you only modify the copy of the file that your text editor has loaded. :) (Disclaimer: IANAL) |
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As always, I am not a lawyer. But to me it seems like distributing only the schematic is like distributing the compiled program. It is theoretically possible to make changes to the machine code (i.e. schematic) directly, but most developers prefer to make the changes to the source code (here the Minetest world). |
Unlike a compiled program in machine code, a schematic is just a serialised version of a Lua table, which can be de-serialised either manually, or by using |
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Good examples given here about GPL for non-software https://opensource.stackexchange.com/questions/741/with-gpl-what-does-source-code-mean-for-non-software |
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From MinetestSam's link:
As far as I can understand, the Minetest world is shaped in a manual process and then fed into an automated process (i.e. map exporter) to produce the final artifacts. (i.e. schematics). In future, please don't merge maps as long as staff members have worries regarding the licensing. Having to wait a few days longer until open questions are discussed is a lot less of a problem than having legal problems regarding licensing. I'd strongly suggest to revert this merge commit. Please note: I am not a lawyer. |
Am I correct in assuming that you seem to be agreeing to the use of GPL for this map? Taken from https://opensource.stackexchange.com/a/742:
GPL certainly isn't the best license for non-software works, but it should work just fine as far as I can see. Or, of course, we can also ask the author to reconsider their choice of license for the map. Disclaimer: IANAL |



see #35
Screenshot is missing