Skip to content

Add a combo-system for Skills #87

@sven-n

Description

@sven-n

In the original game, the blade knight can use 3 skills in a certain order to get a combo damage bonus (and a special effect). The combo bonus is calculated by (Strength + Agility + Energy) / 2.

It would be great if we could implement that in a more generic way, so that we can allow other characters to have some kind of combos, and also to define the combo-damage-bonus.

So what we need to define:

  • How many stages need to be executed
  • Which skills are allowed in which stages
  • How much time is allowed between the skills
  • How the damage bonus is calculated (e.g. by AttributeRelationships)
  • General requirements to be able to grant the combo bonus (e.g. a completed Quest, or generally an AttributeRequirement)

Metadata

Metadata

Assignees

No one assigned

    Type

    No type
    No fields configured for issues without a type.

    Projects

    Status

    Done

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions