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Co-authored-by: sven-n <5238610+sven-n@users.noreply.github.com> Agent-Logs-Url: https://github.com/MUnique/OpenMU/sessions/5956d390-2ec8-415d-b8d0-4fec86edc171
Summary of ChangesHello, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request introduces a significant architectural improvement by replacing a per-character-class attribute with a more flexible and consistent global attribute system. The primary motivation is to centralize common attributes, such as the money drop rate, at the game configuration level, thereby reducing duplication and simplifying future attribute management. This change enhances the extensibility of the attribute system and streamlines game balance adjustments. Highlights
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Code Review
The pull request successfully implements the global attribute system for MoneyAmountRate, replacing the previous per-class configuration. The changes are consistent across data models, persistence, game logic, and initialization. The migration and update plugins correctly handle the schema changes and data migration. The test helper has also been updated to reflect these changes.
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Replaces the per-character-class
MoneyAmountRatebase attribute with a global attribute system onGameConfiguration, making it configurable once for all characters rather than duplicated across every class.Data Model
GlobalAttributeCombinations(ICollection<AttributeRelationship>) andGlobalBaseAttributeValues(ICollection<ConstValueAttribute>) toGameConfiguration, both marked[MemberOfAggregate]Persistence / EF
ConstValueAttribute.CharacterClassIdmade nullable (was required) — values now belong to either aCharacterClassorGameConfigurationGameConfigurationIdFK toConstValueAttributeandAttributeRelationshipAddGlobalAttributesapplies the schema changesApplyGlobalAttributes()extension onEntityTypeBuilder<GameConfiguration>to wire the cascade-delete relationship forGlobalBaseAttributeValuesGame Logic
ItemAwareAttributeSystemnow acceptsGameConfigurationand concatenates global collections into the attribute system:Playerpassesthis.GameContext.Configurationat construction time.Initialization
GameConfigurationInitializerBaseinitializesMoneyAmountRate = 1finGlobalBaseAttributeValuesfor all new data setsMoneyAmountRatefromCharacterClassInitialization.AddCommonBaseAttributeValues(no longer per-class)075,095d,Season6) migrate existing data: add the global attribute and remove per-class duplicatesOriginal prompt
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