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RoadGen for Blender (V1)

RoadGen is a powerful, artist-friendly Blender addon designed to automate the creation of complex road networks directly on high-poly terrains. It eliminates the tedious manual work of stitching roads to landscapes by procedurally generating dynamic embankment meshes that seamlessly merge your road networks into any terrain topology.

πŸ“Ί Documentation & Walkthrough

Watch the full feature breakdown and workflow guide to get started:

Watch the video

Click the badge above or click here to watch the video.


πŸš€ Key Features (V1)

  • Raycast-Based Placement: Effortlessly map out your road networks. Curves project onto the terrain using the edges of the road surface.
  • Automated Embankment Generation: Automatically calculates and creates side slopes (embankments) that smoothly bridge the gap between the flat road surface and irregular terrain heights.
  • Variable Road Widths: Adjust individual lanes or entire sections on the fly.
  • Intersections & Overpasses: Handles complex multi-level crossings, clean intersections, and elevated highway overpasses procedurally.
  • Multiple Road Surfaces: Assign and manage distinct material assignments (asphalt, dirt, cobblestone) directly from the tool panel.
  • Road Markings: Assign different roadmarkings onto the road or add complex custom shapes using external meshes projected onto the road surface.
  • Asset Scattering: Populate your embankments instantly with scatters using the generated color attribute masks.

πŸ› οΈ Use

  1. Use Blender 5.0 and above.
  2. Download the .blend file.
  3. Append the MRoadGenerator collection into your scene.
  4. Checkout the documentation video on all the settings/controls.

🀝 Contributing

Contributions, bug reports, and feature requests are welcome! Feel free to open an issue or submit a pull request if you want to help make RoadGen even better.

πŸ“„ License

This project is licensed under the creative commons zero v1.0 universal license.

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MRoadGen is a Blender Geonode system that creates complex roadnetworks on highpoly terrain meshes!

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