Introduction
As soon as the transform is changed by a player next to another player, the game RPC is called for both players. However, the server only claims to have sent it to the "right" player.
Reproduction
Simply teleport to a coordinate. However, both the target and the executing player must be streamed. So it's best to just increase Z by 20, you will take the other player with you.
Video
https://www.youtube.com/watch?v=OIvaGBLa3IQ
The first player spawns which performs an entity:setPosition, and the second player is also teleported there.
(ignore the lags, other issue from us^^)
Ideas
Based on my own instinct, I would say that a game RPC is currently sent to every player. \o/
Introduction
As soon as the transform is changed by a player next to another player, the game RPC is called for both players. However, the server only claims to have sent it to the "right" player.
Reproduction
Simply teleport to a coordinate. However, both the target and the executing player must be streamed. So it's best to just increase Z by 20, you will take the other player with you.
Video
https://www.youtube.com/watch?v=OIvaGBLa3IQ
The first player spawns which performs an
entity:setPosition, and the second player is also teleported there.(ignore the lags, other issue from us^^)
Ideas
Based on my own instinct, I would say that a game RPC is currently sent to every player. \o/