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126 changes: 126 additions & 0 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
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# Root CMakeLists.txt for iOS Roblox Executor
cmake_minimum_required(VERSION 3.16)
project(roblox_executor VERSION 1.0.0 LANGUAGES C CXX)

# Configure CMake
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)

# Default to Release build
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()

# Set output directories
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)

# Add cmake modules directory
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")

# Options
option(USE_DOBBY "Use Dobby for hooking" ON)
option(ENABLE_AI_FEATURES "Enable AI features" ON)
option(ENABLE_ADVANCED_BYPASS "Enable advanced bypass features" ON)
option(BUILD_TESTING "Build tests" OFF)
option(BUILD_DOCS "Build documentation" OFF)

# Platform-specific settings
if(APPLE)
# iOS-specific settings
set(CMAKE_OSX_DEPLOYMENT_TARGET "15.0" CACHE STRING "Minimum iOS version")
set(IOS_TARGET TRUE)
add_definitions(-DIOS_TARGET=1)
add_definitions(-D__APPLE__=1)

if(NOT CMAKE_SYSTEM_NAME OR CMAKE_SYSTEM_NAME MATCHES "iOS")
set(CMAKE_SYSTEM_NAME "iOS")
set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO)

# Set architectures to build
if(NOT CMAKE_OSX_ARCHITECTURES)
set(CMAKE_OSX_ARCHITECTURES "arm64" CACHE STRING "Build architectures for iOS")
endif()

# Skip code signing
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED NO)
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "")
endif()

# Add platform-specific flags
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fobjc-arc")

# Required frameworks for iOS
find_library(FOUNDATION_FRAMEWORK Foundation REQUIRED)
find_library(UIKIT_FRAMEWORK UIKit REQUIRED)
find_library(SECURITY_FRAMEWORK Security REQUIRED)
find_library(COREDATA_FRAMEWORK CoreData REQUIRED)

set(IOS_FRAMEWORKS
${FOUNDATION_FRAMEWORK}
${UIKIT_FRAMEWORK}
${SECURITY_FRAMEWORK}
${COREDATA_FRAMEWORK}
)
endif()

# Find and setup Dobby
if(USE_DOBBY)
find_package(Dobby REQUIRED)
add_definitions(-DUSE_DOBBY=1)
endif()

# Find and setup Lua
find_package(Lua REQUIRED)

# Add Lua bundled library (can be compiled from sources if needed)
add_library(lua_bundled INTERFACE)
target_include_directories(lua_bundled INTERFACE ${LUA_INCLUDE_DIR})
target_link_libraries(lua_bundled INTERFACE ${LUA_LIBRARIES})

# Add subdirectories
add_subdirectory(source/cpp)
add_subdirectory(source)

# Create the final dynamic library
add_library(mylibrary SHARED
source/library.cpp
source/lfs.c
)

# Set target properties
set_target_properties(mylibrary PROPERTIES
OUTPUT_NAME "mylibrary"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
)

# Link with our static library and dependencies
target_link_libraries(mylibrary
PRIVATE
roblox_execution
lua_bundled
)

# Link with iOS frameworks if on Apple platform
if(APPLE)
target_link_libraries(mylibrary PRIVATE ${IOS_FRAMEWORKS})
endif()

if(USE_DOBBY)
target_link_libraries(mylibrary PRIVATE Dobby::dobby)
endif()

# Install targets
install(TARGETS mylibrary
LIBRARY DESTINATION lib
RUNTIME DESTINATION bin
)

message(STATUS "roblox_executor CMake configuration complete")
message(STATUS "Build Type: ${CMAKE_BUILD_TYPE}")
message(STATUS "Use Dobby: ${USE_DOBBY}")
message(STATUS "Enable AI Features: ${ENABLE_AI_FEATURES}")
message(STATUS "Enable Advanced Bypass: ${ENABLE_ADVANCED_BYPASS}")
97 changes: 10 additions & 87 deletions cmake/FindLua.cmake
Original file line number Diff line number Diff line change
@@ -1,93 +1,16 @@
# FindLua.cmake for Homebrew Luau
# This module finds Luau libraries and includes installed via Homebrew
# FindLua.cmake for iOS Roblox Executor
# This module finds Lua libraries and includes for use in the project

# Variables this module defines:
# LUA_FOUND - True if Luau was found
# LUA_INCLUDE_DIR - Directory containing Luau headers
# LUA_LIBRARIES - Libraries needed to use Luau
# LUA_FOUND - True if Lua was found
# LUA_INCLUDE_DIR - Directory containing Lua headers
# LUA_LIBRARIES - Libraries needed to use Lua

# Try to get from environment variables first
if(DEFINED ENV{LUAU_INCLUDE_DIR} AND DEFINED ENV{LUA_LIBRARIES})
set(LUA_INCLUDE_DIR $ENV{LUAU_INCLUDE_DIR})
set(LUA_LIBRARIES $ENV{LUA_LIBRARIES})
set(LUA_FOUND TRUE)
message(STATUS "Using Luau from environment variables")
message(STATUS "Luau include dir: ${LUA_INCLUDE_DIR}")
message(STATUS "Luau libraries: ${LUA_LIBRARIES}")
else()
# Try to find using Homebrew
message(STATUS "Looking for Homebrew Luau installation")

execute_process(
COMMAND brew --prefix luau
OUTPUT_VARIABLE LUAU_PREFIX
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET
)

if(LUAU_PREFIX)
message(STATUS "Found Homebrew Luau at: ${LUAU_PREFIX}")

# Set include directory
set(LUA_INCLUDE_DIR "${LUAU_PREFIX}/include")

# Find the library - try multiple variations of names and paths
find_library(LUA_LIBRARIES
NAMES luau lua liblua libluau Luau
PATHS
"${LUAU_PREFIX}/lib"
"/usr/local/lib"
"/opt/homebrew/lib"
"/usr/lib"
)

# If library not found directly, try with the default name or search for any .dylib
if(NOT LUA_LIBRARIES)
# Try to find any Lua/Luau related libraries in common locations
file(GLOB LUAU_LIBS
"${LUAU_PREFIX}/lib/*.dylib"
"/usr/local/lib/liblua*.dylib"
"/opt/homebrew/lib/liblua*.dylib"
)

if(LUAU_LIBS)
list(GET LUAU_LIBS 0 FIRST_LIB)
set(LUA_LIBRARIES "${FIRST_LIB}")
message(STATUS "Using found Luau library: ${LUA_LIBRARIES}")
else()
file(GLOB LUAU_STATIC_LIBS
"${LUAU_PREFIX}/lib/*.a"
"/usr/local/lib/liblua*.a"
"/opt/homebrew/lib/liblua*.a"
)

if(LUAU_STATIC_LIBS)
list(GET LUAU_STATIC_LIBS 0 FIRST_STATIC_LIB)
set(LUA_LIBRARIES "${FIRST_STATIC_LIB}")
message(STATUS "Using found Luau static library: ${LUA_LIBRARIES}")
else()
# For CI builds, we'll provide a fallback path where we don't require the library
if(DEFINED ENV{CI} OR DEFINED GITHUB_ACTIONS)
message(STATUS "Running in CI environment. Using fallback path without Lua libraries.")
set(LUA_LIBRARIES "lua_not_required_for_ci")
set(LUA_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/source/cpp/luau")
else
message(WARNING "Could not find any Luau library in standard locations. Check your Lua installation.")
endif()
endif()
endif()
endif()

# Always report what we're using
message(STATUS "Using Lua include dir: ${LUA_INCLUDE_DIR}")
message(STATUS "Using Lua libraries: ${LUA_LIBRARIES}")

set(LUA_FOUND TRUE)
else()
message(WARNING "Homebrew Luau not found. Please install with: brew install luau")
set(LUA_FOUND FALSE)
endif()
endif()
# Simple approach for CI builds - always use our built-in headers
message(STATUS "Using built-in Lua headers in cmake directory")
set(LUA_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/cmake")
set(LUA_LIBRARIES "lua_built_in")
set(LUA_FOUND TRUE)

# Handle the QUIETLY and REQUIRED arguments
include(FindPackageHandleStandardArgs)
Expand Down
10 changes: 10 additions & 0 deletions cmake/LuaConfig.cmake
Original file line number Diff line number Diff line change
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# LuaConfig.cmake - Find Lua package configuration
# This file is used by find_package to provide configuration for the Lua package

# Define variables
set(LUA_FOUND TRUE)
set(LUA_INCLUDE_DIR "${CMAKE_CURRENT_LIST_DIR}")
set(LUA_LIBRARIES "lua_built_in")

# Report what we found
message(STATUS "Found Lua: ${LUA_INCLUDE_DIR}")
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