Project for Multiplayer and Gameplay Ability System studying.
The purpose of the game: Get to the finish line as fast as possible by overcoming the path and obstacles, using randomly scattered buffs and debuffs that make it easier for some players and harder for others.
Controls: W, A, S, D - movement. Space - jump E - pushing the nearest player. Q - change the active abilene. F - use the selected abilene.
Abilities: Block the other player's screen Change places with the player who has a closer seat Leave a field with slime that slows down players Leave a field that will stanch a player Accelerate the player
Developed with Unreal Engine 5



