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pbrAudioShaders

Physically based rendered audio shaders.

Physically plausible collisions sound for rigid body simulation.

Features

  • Physically-based reverse engeniering of rigidbody animation: Uses Hertzian contact theory for accurate collisions modeling
  • Multi-object, multi-collision support: Handles complex scenes with multiple interacting objects
  • Multiple collision type support: Handles impact, scraping, sliding and rotation.
  • Material-aware synthesis: Considers material properties (Young's modulus, density, damping, etc.)
  • Modal synthesis: Generates audio from object vibration modes

References:

Physically plausible acceleration noise for rigid body world simulation.

References [not confirmed]:

Physically plausible fracture sound for rigid body world simulation.

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Physically plausible collisions sound for nonlinear thin-shell simulation.

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Physically plausible ground-sound model sound synthesis

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Physically plausible crumpling sounds for 3D mesh.

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Physically plausible sounds for physics-based paper simulation.

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Physically plausible explosion, fire and combustion sounds for 3D simulation.

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Physically plausible swings object, aeolian and aeroacoustic sound effects.

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Physically plausible sounds for fluid interaction simulation.

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Physically plausible sounds for fluid simulation.

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Physically plausible sounds for electical discarge simulation.

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Physically plausible sounds for thunder simulation.

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Physically plausible sounds for rain simulation.

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Physically plausible sounds for physics-based softbody simulation.

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Physically plausible sounds for physics-based cloth simulation.

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Inverse-Foley synchronized rigid-body motions to sound.

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3D simulation of acoustic shock waves propagation.

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Physically based cartoonized synth.

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Physically-based auralization of railway rolling noise synthesis

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Large scene memory footprint optimazion with eigenmode compression for modal sound model.

References [not confirmed]:

License

This project is licensed under the GNU General Public License v3.0 or later.

See the LICENSE file for the full text.

If you use this software in your research, please cite:

@software{pbrAudio, author = {Malcom3D}, title = {pbrAudio: Physically Audio Synthesis}, year = {2025}, url = {https://github.com/malcom3d/pbrAudio} }

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Physically based rendered audio shaders

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