Physically based rendered audio shaders.
- Physically-based reverse engeniering of rigidbody animation: Uses Hertzian contact theory for accurate collisions modeling
- Multi-object, multi-collision support: Handles complex scenes with multiple interacting objects
- Multiple collision type support: Handles impact, scraping, sliding and rotation.
- Material-aware synthesis: Considers material properties (Young's modulus, density, damping, etc.)
- Modal synthesis: Generates audio from object vibration modes
References:
- https://pure.tue.nl/ws/portalfiles/portal/194387031/IPO_Rapport_1226.pdf
- https://www.cs.ubc.ca/labs/lci/papers/docs2001/van-foleyautomatic.pdf
- https://ccrma.stanford.edu/~rmichon/publications/doc/ICMC17-mtf.pdf
- https://github.com/grame-cncm/faust/tree/master-dev/tools/physicalModeling to generate audio physical modal model from 3D mesh
References [not confirmed]:
- https://www.cs.cornell.edu/projects/Sound/proxy/FasterAccelerationNoise_SCA2012.pdf
- https://graphics.stanford.edu/courses/cs448z-21-spring/stuff/PAN_typoFix.pdf
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- https://www.cs.columbia.edu/cg/crumpling/crumpling-sound-synthesis-siggraph-asia-2016-cirio-et-al.pdf for crumpling Sound
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- https://www.cs.cornell.edu/projects/Sound/fire/FireSound2011.pdf for fire and explosion sound
- https://onlinelibrary.wiley.com/doi/epdf/10.1002/cav.1970
References [not confirmed]:
- https://pdfs.semanticscholar.org/345f/1f4b15366ad1be2dd083975d87cf579ea2b1.pdf
- https://mdpi-res.com/d_attachment/applsci/applsci-07-01177/article_deploy/applsci-07-01177.pdf
- https://web.stanford.edu/~jw969/assets/projects/aerosound/aerosound.pdf
- https://www.icas.org/icas_archive/icas2024/data/papers/icas2024_0309_paper.pdf
References [not confirmed]:
- https://gamma.cs.unc.edu/GlassHalfFull/glass_half_full_cgi.pdf
- https://haonancheng.cn/attaches/2019%20GMOD%20Liquid-solid%20interaction%20sound%20synthesis.pdf
References [not confirmed]:
- https://github.com/kangruix/FluidSound
- https://graphics.stanford.edu/papers/coupledbubbles/assets/coupledbubbles.pdf
- https://www.cs.cornell.edu/projects/Sound/bubbles/bubbles.pdf
- https://www.cs.cornell.edu/projects/Sound/bubbles/bubbleDemo.py
- https://www.cs.cornell.edu/projects/HarmonicFluids/harmonicfluids.pdf
- https://github.com/ashab015/Harmonic-Fluids
- https://gamma.cs.unc.edu/SoundingLiquids/soundingliquids.pdf
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with physically based animation of Lightning like:
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https://graphics.stanford.edu/~wicke/publications/lightning/bwg-asoed-06.pdf
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https://storage.googleapis.com/pirk.io/papers/Amador-Herrera.etal-2024-Thunderstruck.pdf
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- https://carleton.scholaris.ca/server/api/core/bitstreams/9c1cb809-27a4-47a9-a5a4-6134bed71aa0/content
- https://dl.acm.org/doi/epdf/10.1145/3243274.3243285
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References [not confirmed]:
- https://pub.dega-akustik.de/ICA2019/data/articles/000819.pdf
- https://www.researchgate.net/profile/Reto-Pieren/publication/317341926_Auralization_of_railway_noise_Emission_synthesis_of_rolling_and_impact_noise/links/5939d68f458515320632d429/Auralization-of-railway-noise-Emission-synthesis-of-rolling-and-impact-noise.pdf
References [not confirmed]:
This project is licensed under the GNU General Public License v3.0 or later.
See the LICENSE file for the full text.
If you use this software in your research, please cite:
@software{pbrAudio, author = {Malcom3D}, title = {pbrAudio: Physically Audio Synthesis}, year = {2025}, url = {https://github.com/malcom3d/pbrAudio} }