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Code

extends CharacterBody2D

const SPEED = 300.0 const JUMP_VELOCITY = -400.0

func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): velocity += get_gravity() * delta

# Handle jump.
if Input.is_action_just_pressed("jump") and is_on_floor():
	velocity.y = JUMP_VELOCITY

# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("left", "right")
if direction:
	velocity.x = direction * SPEED
else:
	velocity.x = move_toward(velocity.x, 0, SPEED)

move_and_slide()

Riley pls help

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Riley pls help

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