Skip to content

Issue with dragon quest 8 models. #116

@jmedia7

Description

@jmedia7

There seems to be an issue with exporting/importing dq8 models. The skinning seems to be broken. For jessica, when exporting as dae, then reimporting, her arm is set to the origin point. Red has the same issue but it's her spine that's broken. It's fine in blender and then when exporting and importing into ctr it's the same issue. Tried adjusting the import settings but it didn't change anything.
Tried exporting as fbx but it crashes. Gltf seems to have the same issue.
Tried importing with limit skin count to 1, which fixes the position but ends up tposing in game.

Image

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions