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Bone Visibility animations dont save correctly past a certain point #64

@StickyTweaker

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@StickyTweaker

Whenever i try to export bone vis anims thats big like for example its over 1000 frames long it will save wrong and the key frames will jumble all up, but it works fine if i keep it less than 1000. which i cannot keep it below 1000 because im trying to edit a cutscene anim in Super Mario Odyssey

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