This repository contains an immersive forest environment with comprehensive audio implementation. The scene features a First Person Controller allowing users to explore and interact with the audio landscape.
- 3D and 2D Audio Sources: Various audio elements throughout the environment using both spatial and non-spatial audio techniques
- Audio Mixer Integration: Organized sound management using multiple mixer groups
- Audio Snapshots: Dynamic audio filtering based on game state
- Keyframe Animation-Driven Audio: Special effects synchronized with animations
- Dynamic Footsteps: Surface-specific footstep sounds for enhanced realism
- Rich Ambient Soundscape: Multiple environmental audio sources creating an immersive forest experience
The audio system is categorized into different mixer groups:
- Master
- Ambience
- Music
- Player
The player controller includes 4 distinct footstep sounds for different terrain types:
- Dirt/Earth
- Grass
- Water
- Stone
The environment features multiple ambient sound elements:
- Wind through trees
- Flowing river
- Bird calls
- Frog croaking
- Other forest ambient sounds
The scene includes audio snapshots for different game states:
- Paused: Applies a lowpass filter to create a muffled effect when the game is paused
- Unpaused: Returns to the default audio mix during active gameplay
- Animated Radio: Features a bass beat sound that plays in sync with the radio's jumping animation using keyframe events