✨ A solo space exploration and survival game developed between ages 17 and 18, over a 15-month period, using Unreal Engine 5.
Platform: GameJolt Link: https://gamejolt.com/games/Stellarium/835428
Stellarium is a space survival and exploration game where the player travels across several hostile planets, builds bases, crafts their own spaceship, tames alien creatures, and ultimately faces a colossal final boss: Eclipse.
This project was clearly too ambitious for a solo 17-year-old developer — and I was aware of it. But I still wanted to do it, and I saw it through. I finished the game, despite numerous flaws both technically and structurally.
- Engine: Unreal Engine 5 (Blueprints)
- Development time: 15 months, solo
- Objectives: Build an immersive universe with open gameplay and deep crafting, taming and combat systems.
- No source code is published here — this was developed before I started formal programming education.
Official videos are available on my YouTube channel:
Full Game Design Document: Includes all core mechanics, systems, planets, weapons, creatures, stats, and crafting recipes.
See:
docs/GameDesignDocument.md
Language: French only — English translation available upon request.
GDD Highlights:
- Detailed storyline and narrative arcs
- Complete creature list and behavior
- Weapons, armor, potions, construction modules
- Progression system, XP, achievements
- Taming, diseases, reproduction systems
In-game screenshots and early concept artworks are available in the repository:
screenshots/— real screenshots from the game
The music wasn't composed by me but carefully curated from lesser-known tracks that perfectly matched the mood of each environment and encounter. Each theme was picked to enhance immersion and narrative atmosphere.
Finished but no longer maintained. The project is not under active development. No technical support provided.
This game is preserved as a snapshot of my first serious solo dev experience, and as a foundation from which I’ve since grown.
Today, I work on more professional and maintainable projects, using modern development practices, Git versioning, clean architectures, and well-crafted UX.
Author: Martin Frison Contact: LinkedIn Age at time of project: 17





