Clean character bp#111
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MashdorDev merged 4 commits intodevfrom Feb 22, 2024
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- Added a C++ version of the Exploding Body
- Created C++ files for the Exploding body and the crumble piles - Removed blueprint scripting on BP_ExplodingBody and BP_CrumblePile - Removed debug text from CameraRegisterVolume NOTE: The splitting mechanic will not be functional after a merge with Safak's branch and will need to be fixed
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What
This branch moves the functionality of the splitting mechanic from the BP_Character to the SCharacter C++ file
This branch also fixes #104 (The player can spawn infinite crumble piles)
Why
This change will allow more people to work on the character at the same time by moving functionality to a non-binary file
How
A new C++ file for the Exploding Body and Crumble pile have been created
All functionality relating to the splitting mechanic is now implemented in C++ files