Gas based AI#147
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MashdorDev merged 5 commits intodevfrom Mar 4, 2024
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…ealth and Shield values using it. Add OnDamageTaken event broadcast
- add WorldDynamic to RadialForce collision classes - update RespawnGameMode with correct Player State - update Destructable Object physics
# Conflicts: # Content/Unbread/Core/AI/Ranged/BP_RangedAICharacter.uasset # Content/Unbread/Core/Character/BP_Character.uasset # Content/Unbread/Core/Character/BP_ExplodingBody.uasset # Content/Unbread/Core/GameModes/RespawnGamemode.uasset # Content/Unbread/Projectiles/BP_PrimaryProjectile.uasset
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@antoniukoff, please take a look at the BP RangeAI and confirm if my changes didn't break anything you implemented. |
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Mar 4, 2024
MashdorDev
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Mar 4, 2024
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Hey @SafakOnol the changes look great, just a few notes -
- the camera changed from being on rail to 3 person camera
- The shooting mechanic is still there. I think we said we going to scrap it
Fix those and then we can merge into dev, it should be effected by a pull of the dev
CameraBug.mp4
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camera removed from BP_Character |
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WHAT
Add GAS to AI character for health and shield
WHY
To have a uniform damage-health system among all actors in the game
HOW
Ability system added into AI C++ class and initialized in BP