Mesh assets#167
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MashdorDev merged 3 commits intodevfrom Mar 6, 2024
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- Disabled post processing int the viewport to allow for proper lighting setup - Removed some unused blueprints from the project - Added meshes for the counters - Duplicated the core level as Environment_Blockout so I can test various lighting setups and environemts without affecting anyone else
- Fixed asset placement on the Rotating Table - Made the Stove much more interesting and predictable - Removed the Environment Blockout level created in my last commit
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What
Worked on the core level, blocking out the background assets
Made the stove much more interesting and predictable