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AoE and control update#173

Merged
SafakOnol merged 6 commits intodevfrom
AOE
Mar 7, 2024
Merged

AoE and control update#173
SafakOnol merged 6 commits intodevfrom
AOE

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@SafakOnol
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@SafakOnol SafakOnol commented Mar 7, 2024

WHAT

  1. AoE damage functions
  2. Movement speed update to accommodate analogue stick movement and remove sprint movement. Body speed and Head speed implemented

HOW

  1. A new game state has been built and Spawn AoE function is created on the game state as an event dispatcher which could be used by multiple actors. Damage over time function is added to be utilized in platforming parts such as oven and water sink.
  2. Walk / Move functions and Input Actions were removed. Analogue stick value is implemented as vector length and added to movement math. Body speed is 0.8 times of max speed where head form speed is 1.0x

WHY

  1. Body explosion and platforming hazards are the main attack/ challenge mechanism in the game and now it includes both physics and damage.
  2. New movement mechanics incorporate better platforming experience.

@SafakOnol SafakOnol self-assigned this Mar 7, 2024
@SafakOnol SafakOnol added enhancement New feature or request critical Marks high-priority and critical issues backend Issues or improvements related to game backend, like server-side logic controller labels Mar 7, 2024
@SafakOnol SafakOnol added this to the Beta Version Release milestone Mar 7, 2024
This was linked to issues Mar 7, 2024
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@AlanDJS9 AlanDJS9 left a comment

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It works!

@SafakOnol SafakOnol merged commit 1fb9c2e into dev Mar 7, 2024
@SafakOnol SafakOnol deleted the AOE branch March 11, 2024 17:36
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backend Issues or improvements related to game backend, like server-side logic controller critical Marks high-priority and critical issues enhancement New feature or request

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Relative movment to stick position AOE damage

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