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Impact#288

Merged
SafakOnol merged 5 commits intodevfrom
impact
Apr 8, 2024
Merged

Impact#288
SafakOnol merged 5 commits intodevfrom
impact

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@SafakOnol
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WHAT

Add Impact on melee hit against Melee AI and Destructable Objects
Add SFX to player actions

WHY

Increase player immersion

HOW

Melee interaction changed to raycasting, now counter velocity is being added to first interacted object in related class
FMOD events used for player SFX. BP_Character, BP_GameState, BP_PlayerState, BP_ExplodingBody, BP_DestructibleObject and BP_LaunchPad modified

@SafakOnol SafakOnol added this to the Final Polishing and Testing milestone Apr 8, 2024
@SafakOnol SafakOnol self-assigned this Apr 8, 2024
@SafakOnol SafakOnol added enhancement New feature or request audio Concerns with sound effects or music backend Issues or improvements related to game backend, like server-side logic Player labels Apr 8, 2024
@AlanDJS9 AlanDJS9 self-requested a review April 8, 2024 14:02
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works!

@SafakOnol SafakOnol merged commit b6897cd into dev Apr 8, 2024
@MashdorDev MashdorDev deleted the impact branch April 18, 2024 19:50
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Labels

audio Concerns with sound effects or music backend Issues or improvements related to game backend, like server-side logic enhancement New feature or request Player

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Status: Done

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Successfully merging this pull request may close these issues.

Add Impact on Punch Player Audio should be based on the character not camera SFX - Player

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