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…ses, and saves as user settings after hitting apply button. currently no navigation for controller.
…set manually in the editor. Added some checks to avoid crash. Fixed slow editor issue.
…should call SetPostProcessing in begin play
…aphicsCustomization
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What
Created Graphics submenu in main an d pause menu. Can now customize post processing lighting and shadows. Works by fetching the post-processing volume within the level, and changing the Global Illumiantion setting.
Edited Navigatable menu base class in order to vastly simplify the blueprint code. now set connctions manualy via the editor.
Edited BP_GameInstance in order to fetch and change game settings.
How
BP and C++
Why
adding graphics customization
close #286
Testing
tested post merge with dev. Teste with keyboard, mouse and game pad.
Anything else?
currently chanign post processing in main menu will not translate into any other level. to solve this, in the level blueprint all you have to do is call UpdatePostProcessing from game instance.