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SafakOnol
commented
Jan 25, 2024
- Character class is created with Gameplay Abilities, Gameplay Tags and Gameplay Tasks foundation.
- Gameplay Ability class, Base Attribute Set class and Health Attribute Set class added
- Damage Gameplay Effect is added
- Player State class and Game Mode were added to the project and set accordingly.
- Dynamic Camera class is integrated into Character.
- Default Camera and Basic movement added to Character class
Updated .gitignore
- Added a prototype camera register volume that allows transitioning between cameras when in an area - Added a testing map for the dynamic camera system
- Simplified blueprint implementation of the dynamic camera system
- The DynamicCameraComponent is in the base unbread folder because UE5 makes it extremely difficult to move C++ files once they are created
- Gameplay Ability - Gameplay Tags - Gameplay Tasks added to Build code - Ability enum class added to unbread.h
- Add SPlayerState cpp class - Add SGameplayAbility cpp class - Add Ability Functions to Enhanced Control Scheme - Add Test Ability - Add Default GameMode to project setup - Add Default PlayerState to project setup and character
- Add Default Ability Array - Add Iterator using "FGameplayAbilitySpecHandle" to implement abilities as needed - Add Default Attribute Set as Gameplay Effect - Add SBaseAttributeSet cpp class - Add SHealthAttributeSet cpp class - Add Health and MaxHealt attributes to BP_Character
- Add OnHealthAttributeChange function - Add Damage Gameplay Effect and actiavte on BP_Player
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Not a single conflict! |
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