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Character#34

Merged
SafakOnol merged 20 commits intodevfrom
character
Jan 25, 2024
Merged

Character#34
SafakOnol merged 20 commits intodevfrom
character

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@SafakOnol
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  • Character class is created with Gameplay Abilities, Gameplay Tags and Gameplay Tasks foundation.
  • Gameplay Ability class, Base Attribute Set class and Health Attribute Set class added
  • Damage Gameplay Effect is added
  • Player State class and Game Mode were added to the project and set accordingly.
  • Dynamic Camera class is integrated into Character.
  • Default Camera and Basic movement added to Character class

MashdorDev and others added 20 commits January 12, 2024 10:55
 - Added a prototype camera register volume that allows transitioning between cameras when in an area
 - Added a testing map for the dynamic camera system
 - Simplified blueprint implementation of the dynamic camera system
 - The DynamicCameraComponent is in the base unbread folder because UE5 makes it extremely difficult to move C++ files once they are created
- Gameplay Ability
- Gameplay Tags
- Gameplay Tasks
added to Build code
- Ability enum class added to unbread.h
- Add SPlayerState cpp class
- Add SGameplayAbility cpp class
- Add Ability Functions to Enhanced Control Scheme
- Add Test Ability
- Add Default GameMode to project setup
- Add Default PlayerState to project setup and character
- Add Default Ability Array
- Add Iterator using "FGameplayAbilitySpecHandle" to implement abilities as needed
- Add Default Attribute Set as Gameplay Effect
- Add SBaseAttributeSet cpp class
- Add SHealthAttributeSet cpp class
- Add Health and MaxHealt attributes to BP_Character
- Add  OnHealthAttributeChange function
- Add Damage Gameplay Effect and actiavte on BP_Player
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@rylerbleau rylerbleau left a comment

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Looks good!

@SafakOnol
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Not a single conflict!

@SafakOnol SafakOnol merged commit 8ae501d into dev Jan 25, 2024
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4 participants