new branch with all env hazards stuff#46
Merged
MashdorDev merged 1 commit intodevfrom Feb 5, 2024
Merged
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.

What?
-Knife spawner area. Area of level that will drop knives on the player periodically when they enter the area. currently no mesh, just white box.
-modular conveyor belts. blueprint objects that add world offset to any actors withing the activation range, to move like a conveyor belt.
-Chopping knives. blueprint objects that have a simple chopping animation that can be delayed by a number of seconds.
-sample level. set up a sample level in 'HazardsMap01' with a some conveyor belts, the knife spawner, and some chopping knives along a conveyor belt.
Had to recreate branch in order to resolve merge conflicts. original work done on EnvironmentalHazards branch.
why?
Created some simple level mechanics for prototype showcase.
How?
CPP and Blueprints
Testing?
added multiple chopping knives to the level, with multiple different delays and directions. conveyor belts work in all directions. with different amounts of force (different per instance of object)
Anything Else?
chopping and spawned knives currently do not damage the player in any way.