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new branch with all env hazards stuff#46

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MashdorDev merged 1 commit intodevfrom
HazardsNew
Feb 5, 2024
Merged

new branch with all env hazards stuff#46
MashdorDev merged 1 commit intodevfrom
HazardsNew

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@rylerbleau
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What?

-Knife spawner area. Area of level that will drop knives on the player periodically when they enter the area. currently no mesh, just white box.
-modular conveyor belts. blueprint objects that add world offset to any actors withing the activation range, to move like a conveyor belt.
-Chopping knives. blueprint objects that have a simple chopping animation that can be delayed by a number of seconds.
-sample level. set up a sample level in 'HazardsMap01' with a some conveyor belts, the knife spawner, and some chopping knives along a conveyor belt.

Had to recreate branch in order to resolve merge conflicts. original work done on EnvironmentalHazards branch.

why?

Created some simple level mechanics for prototype showcase.

How?

CPP and Blueprints

Testing?

added multiple chopping knives to the level, with multiple different delays and directions. conveyor belts work in all directions. with different amounts of force (different per instance of object)

Anything Else?

chopping and spawned knives currently do not damage the player in any way.

@MashdorDev MashdorDev self-requested a review February 5, 2024 00:52
@MashdorDev MashdorDev added this to the Core Gameplay Prototype milestone Feb 5, 2024
@MashdorDev MashdorDev linked an issue Feb 5, 2024 that may be closed by this pull request
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@MashdorDev MashdorDev left a comment

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FInally that is great
image

@MashdorDev MashdorDev merged commit 64c8606 into dev Feb 5, 2024
@MashdorDev MashdorDev deleted the HazardsNew branch February 5, 2024 00:54
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Design Initial Game Levels

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