Ranged AI#60
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MashdorDev merged 10 commits intodevfrom Feb 9, 2024
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…ctor targeting. TODO: fix rotation when in state of attack
…sule shere trace adn damage each other
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What
Implemented Ranged AI behaviour for Donuts. Characters can use smart objects, which are a collection of spline points. To have a predefined path in the idle state. If they half detect a character or the AI character in the opposite faction, they will go into the investigate mode and inspect the stimulus location. If the characters in range of the AI perception they will go into the attack mode else they go back to idle.
Why
To compliment the main character abilities by adding a combat system that will engage the player to wisely use the splitting mechanic.
How
Blueprints
C++
Behaviour Tree
EQS