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Ranged AI#60

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MashdorDev merged 10 commits intodevfrom
RangedAI
Feb 9, 2024
Merged

Ranged AI#60
MashdorDev merged 10 commits intodevfrom
RangedAI

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@antoniukoff
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What

Implemented Ranged AI behaviour for Donuts. Characters can use smart objects, which are a collection of spline points. To have a predefined path in the idle state. If they half detect a character or the AI character in the opposite faction, they will go into the investigate mode and inspect the stimulus location. If the characters in range of the AI perception they will go into the attack mode else they go back to idle.

Why

To compliment the main character abilities by adding a combat system that will engage the player to wisely use the splitting mechanic.

How

Blueprints
C++
Behaviour Tree
EQS

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Approved
person-man

@MashdorDev MashdorDev merged commit d0df7af into dev Feb 9, 2024
@antoniukoff antoniukoff deleted the RangedAI branch February 9, 2024 18:34
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2 participants