Added dameage taking for ai and the character#83
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MashdorDev merged 5 commits intodevfrom Feb 16, 2024
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What
Integrated damage-taking for the AI and the character from the base class projectile
Why
to enhance the win/lose condition of our game
Other
I was supposed to use Safak's ability system instead of using the mesh's collision with the projectile. I might tweak it later.
issue
#61 close