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Example Configurations
Material Foundry edited this page Nov 8, 2025
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This wiki is outdated. Use this documentation for Lock View v2+.
GM's client, module settings:
-In the User Configuration screen, enable the module and viewbox for the user that is connected to the TV
GM's client, scene configuration menu (for each scene):
-Set 'Autoscale' to 'Physical Gridsize', which forces the TV's client to a specific zoom, ensuring the grid is always the same physical size
-Enable 'Lock Pan' and 'Lock Zoom', which prevents the TV's client from accidentally zooming or panning
TV's client, module settings:
-Set 'Gridsize' to the desired physical size of the grid. Usually 25 mm or 1 inch. Only fill in the number, not the units
-Set 'Screen Width' to the physical width of your screen (the actual screen, without bezel). Must be in the same units as 'Gridsize'
Refer to the controls page to see how the GM can manipulate the view on the TV. The module can also be used when playing digitally (every user has their own computer). When doing so, you can ignore the following settings:
-'Gridsize' and 'Screen Width' in the module settings
-'Physical Gridsize' in the scene configuration menu (Autoscale option) and in the 'Set View' dialog box
GM's client, module settings:
In the User Configuration screen, enable the module and viewbox for each user whose view you want to control/view.
GM's client, scene configuration menu (for each scene):
Set up the settings as desired
Refer to the controls page to see how the GM can manipulate the view on the TV.
You can use Lock View to create a static landing page or splashscreen.
GM's client, module settings:
In the User Configuration screen, enable the module and viewbox for each user whose view you want to control/view.
GM's client, scene configuration menu (for each scene):
-Set 'Autoscale' to 'Automatic Fit'. You can choose either the inside (crops a part of the canvas to make it full screen) or outside option (shows the whole canvas, but can show some padding)
-Enable 'Lock Pan' and 'Lock Zoom'
-Make sure 'Bounding Box' is disabled
-Optionally enable 'Exclude Sidebar' and 'Blacken Sidebar' to make sure the sidebar isn't blocking part of the scene
-Set the scene background color to black ('#000000')