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Module Settings
Material Foundry edited this page Feb 17, 2024
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This wiki is deprecated, new documentation here.
In the module settings, you can configure some module-specific settings. You can enter the module settings by clicking 'Configure Settings' in the 'Game Settings' sidebar tab, then click 'Module Settings' in the top right, and look for 'Material Plane'.
- Enable Module: Can be used to prevent the current client from trying to connect to the sensor
- Movement Method: Sets the token movement and vision method. 'Default' is the default Foundry behavior, where vision is updated after a token is dropped. 'Live' updates the vision while a token is moved (similar to the 'Token Drag Vision' setting in the core settings). 'Step-by-Step' updates the token location and vision whenever a token is dragged onto a new grid space. Information on how these movements affect performance can be found here
- Deselect Token After Drop: When a token is moved, Foundry will automatically select it. When you finish moving the token, it will automatically deselect it if this setting is enabled, otherwise it will stay selected
- Draw Movement Marker: Draws a square on the canvas while a token is being moved to indicate where the token will land when it is dropped. Valid grid spaces result in a green marker, invalid grid spaces (for example, due to wall collision) result in a red marker
- Non-Owned Movement: Allows Material Plane to move NPC tokens. Vision will not be shared with the players. This must be enabled if you want to use Material Plane for NPCs.
- Hide Display Elements: Enabling this will hide all the display elements in Foundry on the TV client. Pressing 'Ctrl' will unhide them
- Pen Menu Size: Sets the size of the pen menu. Unit is relative to the grid size
- Target Name: The name of the Foundry user that the TV client logs into. Material Plane is only active for that user
- Sensor Module IP Address: The IP address and port of the sensor. By default this is 'materialsensor.local:30000'. If you've changed either the sensor name or the websocket port (in the webserver), you will need to change this accordingly ('[name].local:[websocket port]')
- Use Material Server: You can use Material Server (v1.0.3+) as a proxy in case your Foundry server is secured, or if you want to connect the sensor through USB
- Material Server IP Address: The IP Address and port of Material Server. By default this is 'localhost:3001', but can be configured. More info here