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Nalta - My Game Engine Sandbox

This is my personal sandbox for learning and experimenting with game engine concepts and graphics programming.

Purpose

  • Experiment with graphics and engine concepts.
  • Try out new techniques without constraints.
  • Use as a personal learning platform to grow as a game developer.

Goals & Vision

  • Explore modern graphics techniques like bindless rendering.
  • Build a platform-agnostic and API-agnostic foundation.
  • Learn and integrate DirectX 12 and Vulkan.
  • Create tools such as shader compilation pipelines that output SPIR-V, allowing HLSL shaders to work with both DX12 and Vulkan.
  • Keep the project as a sandbox for testing ideas, learning, and improving my skills over time.

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Nalta – a personal game engine sandbox for experimenting with graphics and engine development.

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