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Client-side mod for Minecraft 26.1.2 (Fabric)
Changes the sky visually on your client without affecting server gameplay. Works on any server - you see your sky, the server sees its own.
Note: This command only works on dedicated servers (not in single-player), since it's designed for server-side time customization.
| Command | Description |
|---|---|
/settime morning |
Dawn (0 ticks) |
/settime day |
Noon (6000 ticks) |
/settime evening |
Sunset (12000 ticks) |
/settime night |
Midnight (18000 ticks) |
/settime <number> |
Custom time (0–24000) |
/settime sync |
Sync with your PC's real time |
/settime off |
Disable - restore server sky |
/settime sync maps real-world time to in-game time:
| PC time | In-game time |
|---|---|
| 06:00 | Dawn (0) |
| 12:00 | Noon (6000) |
| 18:00 | Sunset (12000) |
| 00:00 | Midnight (18000) |
Requirements:
- Java 25+
- Gradle 9.4+ (or use
./gradlew)
cd clienttime-mod
./gradlew buildThe JAR will be in build/libs/clienttimemod-1.0.0.jar.
Place it in your mods folder and launch Fabric for 26.1.2.
The mod intercepts ClientClockManager.getTotalTicks() on the client via a Mixin.
Since Minecraft 26.1+ ships without obfuscation, the mixin uses Mojang's original class names directly.
The mod is client-side ("environment": "client" in fabric.mod.json) - it does not load on the server, does not require server-side installation, and does not affect gameplay.