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Maxime-Code-Git/README.md

banner: Maxime Schneider | Gameplay & Systems Programmer

Hey there! I'm Maxime 👾

Building modular gameplay • Loving puzzle logic • Coding from Belgium 🇧🇪


🧑‍💻 About Me

Puzzler at heart → Zelda dungeons, chess, logic riddles.
Game-programming student (2nd year) @ HEAJ.
I build reusable gameplay tech: input-adaptive UI, object pools, goal systems, and any code that scales cleanly.


🎮 Highlighted Projects

Preview Project Tech · Focus
Ashes of the Lotus preview Ashes of the Lotus – Narrative point-and-click Unity · C#
Inventory, puzzle, modular UI
Virus Cleaner preview Virus Cleaner – Vertical shooter SDL2 · C++
Custom loop, object pooling, gamepad
Pharao Rush preview Pharao Rush – Arena brawler Unreal 5 Blueprint
One-way doors, VFX/SFX

🛠️ Core Stack

Languages Game Tech Tools
C++ · C# Unity 2022 · Unreal 5 · SDL2 Git/GitHub · Reaper · Notion

🌐 Links

📂 Portfolio https://abrupt-sneeze-1b8.notion.site/maxime-schneider-portfolio-link
🎮 Itch.io https://maxime-itch.itch.io/
✉️ Email maximeschneider@icloud.com
🔗 LinkedIn https://www.linkedin.com/in/maxime-schneider-link/

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