Building modular gameplay • Loving puzzle logic • Coding from Belgium 🇧🇪
Puzzler at heart → Zelda dungeons, chess, logic riddles.
Game-programming student (2nd year) @ HEAJ.
I build reusable gameplay tech: input-adaptive UI, object pools, goal systems, and any code that scales cleanly.
| Languages | Game Tech | Tools |
|---|---|---|
| C++ · C# | Unity 2022 · Unreal 5 · SDL2 | Git/GitHub · Reaper · Notion |
| 📂 Portfolio | https://abrupt-sneeze-1b8.notion.site/maxime-schneider-portfolio-link |
| 🎮 Itch.io | https://maxime-itch.itch.io/ |
| maximeschneider@icloud.com | |
| https://www.linkedin.com/in/maxime-schneider-link/ |


