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Progression
The mod has three axes, and each answers one question:
- Level → stats: how much power do you have?
- Mastery: how well do you control your technique?
- Grade: what repertoire do you have?
You earn EXP by killing: more from cursed spirits, sorcerer NPCs and bosses (and 20% extra with Reinforcement on). If you helped kill a curse and were nearby, you get part of its EXP.
Each level gives 8 stat points and each grade promotion 10 more. Spend them in K → Stats. The soft cap is 100 and the hard cap 200.
| Stat | What it does |
|---|---|
| Physical | Your body: max health, damage, speed and jump, always on |
| Reinforcement | The strength of Reinforcement, CE Guard and Weapon Imbuing |
| Output | Damage of your techniques and of the Arts that release energy |
| Control | Efficiency: everything costs less CE |
| Production | Your max CE and its regeneration |
| RCT | Reverse Technique (15 to use it) and its upgrades |
| Sensing | Sensing range (8 → 64 blocks) and detailed reading |
| Luck | Black Flash chance |
| Barrier | Your domains: duration, toughness, clashes and radius |
Aptitudes: each stat has a letter (S, A, B or C) from your genetics. An S gives 15% more per point; a C, 10% less. They're shown next to each stat in K.
It grows on its own when you hit with your technique, and faster if you finish the target, if it's your grade or higher, or if you land a Black Flash. Each rank lowers your technique's cost, charge time and cooldown (at M10: −30%, −50% and −40%). Mastery never adds damage: it unlocks abilities.
| Promotion | Level | Kills | Mastery |
|---|---|---|---|
| Ungraded → G4 | 5 | 10 G4 spirits | — |
| G4 → G3 | 15 | 5 G3 | M2 |
| G3 → G2 | 30 | 1 G2 | M4 |
| G2 → G1 | 45 | 1 G1 | M6 |
| G1 → Special Grade | 60 | 1 Special Grade | M10 |
Kills of a higher grade also count. Without an innate technique, no Mastery is required. As a Curse, you rank up by killing sorcerers (half as many) instead of spirits.
What each grade unlocks:
| Abilities | Require |
|---|---|
| Basic | G4 · M1 |
| Intermediate | G3 · M3 |
| Advanced | G2 · M5 |
| ★ Maximum Technique | G1 · M7 |
| ◆ Domain Expansion | Special Grade · M10 |
The K → Technique tab shows the next ability you can unlock and what's missing.
- Your max CE grows with level and Production; regeneration, with Control and Production. Sleeping refills all your CE.
- Each ability costs a fixed part plus a small percentage of your max CE; Control and Mastery lower it.
- At 0 you get energy burnout: see Burnout and Brain Damage.
With Alt + scroll you choose how much strength you use (10–100%). Less effort = less damage and less CE. At 0% you enter Suppression (from G3 with Control 30): your energy is hidden from other people's Sensing, but you can't use techniques, Arts or Reinforcement.
From G3, in K → Vows you can seal up to 2 vows: you give something up in exchange for power. For example, Bare Hands (weapons deal half damage, your fists 40% more) or Distance (your techniques do nothing within 5 blocks, but 30% more beyond that). Sealing or breaking a vow locks changes for 1 in-game day.
Jujutsu Kaisen is the work of Gege Akutami. Fan project with no official relation to the series · Proyecto de fans sin relación oficial con la obra.