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Progression

Fabricio Rosas edited this page Nov 4, 2026 · 1 revision

Progression

The mod has three axes, and each answers one question:

  • Level → stats: how much power do you have?
  • Mastery: how well do you control your technique?
  • Grade: what repertoire do you have?

Level and stats

You earn EXP by killing: more from cursed spirits, sorcerer NPCs and bosses (and 20% extra with Reinforcement on). If you helped kill a curse and were nearby, you get part of its EXP.

Each level gives 8 stat points and each grade promotion 10 more. Spend them in K → Stats. The soft cap is 100 and the hard cap 200.

Stat What it does
Physical Your body: max health, damage, speed and jump, always on
Reinforcement The strength of Reinforcement, CE Guard and Weapon Imbuing
Output Damage of your techniques and of the Arts that release energy
Control Efficiency: everything costs less CE
Production Your max CE and its regeneration
RCT Reverse Technique (15 to use it) and its upgrades
Sensing Sensing range (8 → 64 blocks) and detailed reading
Luck Black Flash chance
Barrier Your domains: duration, toughness, clashes and radius

Aptitudes: each stat has a letter (S, A, B or C) from your genetics. An S gives 15% more per point; a C, 10% less. They're shown next to each stat in K.

Technique Mastery (M1 → M10)

It grows on its own when you hit with your technique, and faster if you finish the target, if it's your grade or higher, or if you land a Black Flash. Each rank lowers your technique's cost, charge time and cooldown (at M10: −30%, −50% and −40%). Mastery never adds damage: it unlocks abilities.

Grade

Promotion Level Kills Mastery
Ungraded → G4 5 10 G4 spirits —
G4 → G3 15 5 G3 M2
G3 → G2 30 1 G2 M4
G2 → G1 45 1 G1 M6
G1 → Special Grade 60 1 Special Grade M10

Kills of a higher grade also count. Without an innate technique, no Mastery is required. As a Curse, you rank up by killing sorcerers (half as many) instead of spirits.

What each grade unlocks:

Abilities Require
Basic G4 · M1
Intermediate G3 · M3
Advanced G2 · M5
★ Maximum Technique G1 · M7
◆ Domain Expansion Special Grade · M10

The K → Technique tab shows the next ability you can unlock and what's missing.

Cursed energy (CE)

  • Your max CE grows with level and Production; regeneration, with Control and Production. Sleeping refills all your CE.
  • Each ability costs a fixed part plus a small percentage of your max CE; Control and Mastery lower it.
  • At 0 you get energy burnout: see Burnout and Brain Damage.

Effort and Suppression

With Alt + scroll you choose how much strength you use (10–100%). Less effort = less damage and less CE. At 0% you enter Suppression (from G3 with Control 30): your energy is hidden from other people's Sensing, but you can't use techniques, Arts or Reinforcement.

Binding Vows

From G3, in K → Vows you can seal up to 2 vows: you give something up in exchange for power. For example, Bare Hands (weapons deal half damage, your fists 40% more) or Distance (your techniques do nothing within 5 blocks, but 30% more beyond that). Sealing or breaking a vow locks changes for 1 in-game day.

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