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Server Guide

Fabricio Rosas edited this page Nov 4, 2026 · 1 revision

Server Guide

Installation

The mod goes on the server and on every client, with Fabric API. Mod Menu and EMI are optional and client-only.

Terrain

  • /gamerule jjkTerrainDamage false turns off all terrain damage from techniques.
  • Adventure mode, spawn protection and mobGriefing (for NPCs) are also respected.
  • Domains and the Veil keep a temporary copy of the terrain in <world>/jjk_domains/ and always restore it, even if the server crashes. The folder clears itself.

Balance: config/jjk.json

  • Created on first start with every value in the mod (damage, costs, cooldowns, chances, curse spawning…). Each version adds new keys without touching the ones you changed.
  • Quick multipliers in the Multiplicadores section: DAMAGE (all technique damage), COST (CE costs), COOLDOWN (cooldowns), PLAYER_DAMAGE_TAKEN (damage players take), and one per technique (TECHNIQUE_DAMAGE) and per ability (ABILITY_DAMAGE, using the Spanish name: "Azul": 1.5 for Blue).
  • /ce config reload reloads it without restarting. Max health changes need a restart.
  • Deleting a key resets it to its default. If the file has an error, the mod uses the defaults and doesn't overwrite it.
  • The server sends its balance to each player on join, so the K screen shows the server's numbers.
  • In singleplayer you can also edit it from K → Settings → Mod balance (or Mod Menu's Configure button). On a dedicated server that screen is read-only.

Commands (/ce, operators only)

Command What for
/ce stats, /ce setstat <stat>|all <value> View and change stats
/ce level, /ce exp, /ce grade [set], /ce mastery [set|add] Level, EXP, grade and Mastery
/ce technique awaken|set <id>|list Innate technique
/ce origin sorcerer|heavenly|vessel, /ce host …, /ce fingers [0-20] Origin, host and Sukuna's fingers
/ce species <id>, /ce trait add|remove <id> Species and traits
/ce get|set|add Cursed energy
/ce npc <technique> [grade] [mastery] Spawn a test sorcerer NPC
/ce quest, /ce quest skip|reset Jujutsu High missions
/ce config reload Reload config/jjk.json
/ce balance sim Balance simulator: writes to jjk_balance/ how many hits it takes to kill between typical profiles

PvP

With server PvP off, players (Curse players included) can't damage each other.

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