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Playing English
日本語 | English
ZORKERB I and ZORKERB II are text adventures played, as the originals, by typing English commands. This page covers the command forms, common commands, and saving and restoring.
Commands are short English sentences. Case does not matter.
| Form | Examples |
|---|---|
| Verb only |
look, inventory, wait
|
| Verb and object |
take lamp, open door, read leaflet
|
| Verb, object and preposition |
put coins in case, attack troll with sword, unlock grate with key
|
| Several objects |
take all, take lamp and sword, take all but sword
|
| Several commands |
open mailbox. take leaflet, north then east
|
| Orders to a character | name the character, as in tell robot to ...
|
In the included games, input is parsed with the original story's dictionary and syntax rules. Unknown words get I don't know the word "...". As in the originals, words are matched by their first six letters.
| Command | Meaning |
|---|---|
look (l) |
Describe the surroundings |
examine object
|
Look at an object (x is not in the originals' dictionaries) |
inventory (i) |
List what you carry |
north, south, east, west, up, down, ne, nw, se, sw (also n, s and so on) |
Move |
take object, drop object
|
Pick up, put down |
open object, close object
|
Open, close |
turn on lamp |
Light the lamp |
again (g) |
Repeat the last command |
oops word
|
Replace the unknown word in the last input |
score |
Show the score and moves |
verbose, brief, superbrief
|
How much of a room description to show |
diagnose |
Check your health |
version |
Show the original's release information |
When the game asks "What do you want to ...?", you can answer with just the object's name.
| To | Type |
|---|---|
| save |
save (slot 0), save 3 (slot 3) |
| restore during play |
restore, restore 3
|
| restore from the title screen |
1, then the slot number |
- A successful save or restore prints
Ok., a failed oneFailed.. Where the originals ask for a file name, the ports use slot numbers 0 to 9. -
savewithout a number overwrites slot 0. - With PyEmuera, saves are written to
.pyemuera/saves/inside the game folder (for exampleZORKERB-I/.pyemuera/saves/). Each game keeps its own saves. - A damaged save or one of another game is not loaded; during play this prints
Failed.and nothing changes. - Saves of the originals (Quetzal) are not compatible.
Differences between the games:
| ZORKERB I | ZORKERB II | |
|---|---|---|
| Saves of earlier revisions | Save format 29. Saves from r29 load; saves from r28 and earlier are rejected | First public release; there are no earlier revisions |
| Type | Effect |
|---|---|
restart |
Start over after a confirmation |
quit |
Quit after a confirmation |
After dying or winning you choose RESTART, RESTORE or QUIT, as in the originals.
Combat, characters and other events use random numbers, drawn at the same places and in the same order as in the originals.
The originals' debugging command #random number switches to the Z-machine's predictable random mode; the same input then gives the same random sequence as the original.
| ZORKERB I | ZORKERB II | |
|---|---|---|
| Numbers | 1 to 999 (sequential mode) | 1 to 999 sequential mode; 1000 and above use the same generator as the Frotz used for comparison |
In ZORKERB I, the leaflet in the mailbox (read leaflet) explains how to play.
ZORKERB r30 (ZORKERB I r30 and ZORKERB II) · 日本語 Home · English Home
ZORKERB: MIT License, Copyright (c) 2026 Meistertech-JP. ZORK I and ZORK II — original games by Infocom; Zork I and Zork II sources: MIT License, Copyright (c) 2025 Microsoft. ZORKERB is not an official release of, or endorsed by, Infocom or Microsoft.