Skip to content

Playing English

ZORKERB Publication edited this page Nov 13, 2026 · 2 revisions

日本語 | English

Playing

ZORKERB I and ZORKERB II are text adventures played, as the originals, by typing English commands. This page covers the command forms, common commands, and saving and restoring.

Command forms

Commands are short English sentences. Case does not matter.

Form Examples
Verb only look, inventory, wait
Verb and object take lamp, open door, read leaflet
Verb, object and preposition put coins in case, attack troll with sword, unlock grate with key
Several objects take all, take lamp and sword, take all but sword
Several commands open mailbox. take leaflet, north then east
Orders to a character name the character, as in tell robot to ...

In the included games, input is parsed with the original story's dictionary and syntax rules. Unknown words get I don't know the word "...". As in the originals, words are matched by their first six letters.

Common commands

Command Meaning
look (l) Describe the surroundings
examine object Look at an object (x is not in the originals' dictionaries)
inventory (i) List what you carry
north, south, east, west, up, down, ne, nw, se, sw (also n, s and so on) Move
take object, drop object Pick up, put down
open object, close object Open, close
turn on lamp Light the lamp
again (g) Repeat the last command
oops word Replace the unknown word in the last input
score Show the score and moves
verbose, brief, superbrief How much of a room description to show
diagnose Check your health
version Show the original's release information

When the game asks "What do you want to ...?", you can answer with just the object's name.

Saving and restoring

To Type
save save (slot 0), save 3 (slot 3)
restore during play restore, restore 3
restore from the title screen 1, then the slot number
  • A successful save or restore prints Ok., a failed one Failed.. Where the originals ask for a file name, the ports use slot numbers 0 to 9.
  • save without a number overwrites slot 0.
  • With PyEmuera, saves are written to .pyemuera/saves/ inside the game folder (for example ZORKERB-I/.pyemuera/saves/). Each game keeps its own saves.
  • A damaged save or one of another game is not loaded; during play this prints Failed. and nothing changes.
  • Saves of the originals (Quetzal) are not compatible.

Differences between the games:

ZORKERB I ZORKERB II
Saves of earlier revisions Save format 29. Saves from r29 load; saves from r28 and earlier are rejected First public release; there are no earlier revisions

Starting over and quitting

Type Effect
restart Start over after a confirmation
quit Quit after a confirmation

After dying or winning you choose RESTART, RESTORE or QUIT, as in the originals.

Random numbers

Combat, characters and other events use random numbers, drawn at the same places and in the same order as in the originals.

The originals' debugging command #random number switches to the Z-machine's predictable random mode; the same input then gives the same random sequence as the original.

ZORKERB I ZORKERB II
Numbers 1 to 999 (sequential mode) 1 to 999 sequential mode; 1000 and above use the same generator as the Frotz used for comparison

The originals' own instructions

In ZORKERB I, the leaflet in the mailbox (read leaflet) explains how to play.

Clone this wiki locally