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Lua Script API: General Functions
Plays an character animation
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character- Can beboyfriend,dadorgf -
anim- Animation name to be played -
forced- Can be eithertrueorfalse, if set totrue, it will force the animation to reset if the current animation is the same as the animation to play
Makes character do the idle dance
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character- Can beboyfriend,dadorgf
Sets the general X position of a character from the type, this will also move all precached characters from the same type into the position you want
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type- Can beboyfriend,dadorgf -
value- The x-coordinate of the character
Sets the general Y position of a character from the type, this will also move all precached characters from the same type into the position you want
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type- Can beboyfriend,dadorgf -
value- The y-coordinate of the character
Gets the general X position of a character from the type
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type- Can beboyfriend,dadorgf
Gets the general Y position of a character from the type
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type- Can beboyfriend,dadorgf
Get if the key name just got pressed on the current frame.
Keys: left, down, up, right, accept, back, pause, reset, space
Get if the key name is being held on the current frame.
Get if the key name was released on the current frame.
Get if the key name just got pressed on the current frame.
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name- Any key you want but must be capitalize
Example: keyboardJustPressed('SHIFT')
Get if the key name is being held on the current frame.
Get if the key name was released on the current frame.
Get if the mouse button name just got pressed on the current frame. leave 'name' blank for left mouse
Buttons: 'left', 'right', 'middle'
Get if the mouse button name is being held on the current frame.
Buttons: 'left', 'right', 'middle'
Get if the mouse button name was released on the current frame.
Buttons: 'left', 'right', 'middle'
Checks if a sprite exists
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tag- The Sprite tag
Checks if a text exists
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tag- The Text tag
Checks if a sound exists
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tag- The Sound tag
Gets the text from file
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path- The path of the text file that you are getting -
ignoreModFolders- Ignores the mod folder with a boolean
Adds a lua script
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path- Path to LUA relative to the base folder
Removes a lua script
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path- Path to LUA relative to the base folder
Adds a library variable into the interpreter
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libName- The name of the library name -
libPackage- The name of the library package
Example:
addHaxeLibrary('FlxTween', 'flixel.tweens')
It runs string as a hscript, you must use [[]]
Example:
runHaxeCode([[haxe code]])
Detects if the string starts with
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str- The string you want -
start- The start of the string
Example:
a = 'a example string'
function onCreate()
if stringStartsWith(a, 'a') then
debugPrint('Detect (a)')
end
endDetects if the string end with, works the same with stringStartsWith()
Splits a string into mutiple string, just like a table!
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str- The string you want -
start- The speration of the string
Example:
a = 'tab1, tab2, tab3, tab4'
function onCreate()
Spl = stringSplit(a, ', ')
for i = 1,4 do -- loops to 1 to 4
debugPrint(Spl[i])
end
endRemoves any large spaces that the string has
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str- The string you want
Example:
a = ' Remove the Space Please! '
function onCreate()
debugPrint(stringTrim(a), ' [1]') -- with trim
debugPrint(a, ' [2]') -- without trim
endTriggers an event without you having to chart them.
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name- Event name on Chart Editor -
arg1- Value 1 on Chart Editor -
arg2- Value 2 on Chart Editor
Changes the health colors on the health bar
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leftHex- The opponent health bar color -
rightHex- The player health bar color
Changes the Time bar colors
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leftHex- The color thats filling up the time bar -
rightHex- The background of the time bar
Get the color decimal ID from an Hexadecimal value (color).
Example: To get orange, you should use getColorFromHex('FF7800') or getColorFromHex('0xFFFF7800')
Returns the current song position. Shortcut to getPropertyClass('Conductor', 'songPosition')
Exits the song
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skipTransition- The transition if the song exited
Restarts the song
Loads another song
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name- The name of the song you wan't to load -
difficulty- The difficulty ID of song
It randomizes the Int better than math.random(min, max)
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min- Lowest number -
max- Highest number
It randomizes the Float, works tha same as getRandomInt()
It randomizes the Bool
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chance- It randomizes the chance of it beingtrue
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camera-'camGame','camHUD'or'camOther' -
intensity- How far away should it shake, recommended value is0.05 -
duration- How much time duration for it to shake
Makes the camera focus on a specific target
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target- Target can be either boyfriend or dad
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camera-'camGame','camHUD'or'camOther' -
color- color of flash (Must be hex color!) -
duration- How much time duration for it to shake -
forced- restarts flash or not
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camera-'camGame','camHUD'or'camOther' -
color- color of fade (Must be hex color!) -
duration- Time duration for it to fade -
forced- restarts fade or not
- Prints a debug message on the top-left corner of the screen
- All values are optional
- You can have up to 5 values to be printed.
Example: debugPrint("Current boyfriend character: ", getProperty("boyfriend.curCharacter"));
This will print the following message: Current boyfriend character: bf
Stops your script in the next 100 miliseconds.
And must be used in a Stage script because it won't be used anymore
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printMessage- Wether you want a warning to show on the top-left corner of the screen or not
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- Event Callbacks
- Custom Sprite
- Custom Text
- Object Functions
- General Functions
- Scripting & File Functions
- Game Input Control Functions
- Language Translation
- HScript Functions
- Custom Substates
- Custom Shaders
- Deprecated & Removed Functions
- Sound & Music Functions
- Tweens & Timers Functions
- Reflection Functions
- Variables