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Lua Script API: Variables
Meme1079 edited this page Sep 2, 2024
·
48 revisions
Note
These are the only unique variables that can be re-assign new values manually, for instance: luaDebugMode = true. For now you'll have to use the setProperty() or setPropertyFromClass() functions, if you want to change the rest of the variables.
| Variables | Description |
|---|---|
Function_Continue |
Resumes the termination of the callbacks functionality; Must be use in a return statement. |
Function_Stop |
Terminates the callback functionality; Must be use in a return statement. |
Function_StopLua |
Terminates the currently running Lua file; Must be use in a return statement. |
Function_StopHScript |
Terminates the currently running HScript file; Must be use in a return statement. |
luaDebugMode |
Enables debug mode; basically throwing error messages for any Lua functions. |
luaDeprecatedWarnings |
Enables deprecated warnings for outdated Lua functions. |
inChartEditor |
Checks if it's running in chart editor or not. |
| Variables | Description |
|---|---|
bpm |
The starting bpm value of the song. |
curBpm |
The current bpm value of the song. |
scrollSpeed |
The current scroll speed of the song. |
crochet |
The intervals between the curBeat variable. |
stepChrochet |
The intervals between the curStep variable. |
songName |
The current song's name. |
songPath |
The current song's path folder. |
songLength |
The song's maximum length by seconds. |
loadedSongName |
The loaded song's name. |
loadedSongPath |
The loaded song's path folder. |
difficulty |
The song's current difficulty ID number. |
difficultyName |
The song's current difficulty name. |
difficultyNameTranslation |
The song's current translated difficulty name. |
difficultyPath |
The song's current difficulty path folder. |
weekRaw |
The week's current name. |
week |
The week's current name from the json file. |
isStoryMode |
Whether is it in story mode or not. |
startedCountdown |
Whether if the countdown begun or not. |
seenCutscene |
Whether if the cutscene has been already seen or not. |
curStage |
The current stage of the song. |
hasVocals |
Whether if the song has vocals or not. |
All Shortcut to:
| Variables | Property Shortcuts |
|---|---|
bpm |
getPropertyFromClass('states.PlayState', 'SONG.bpm') |
curBpm |
getPropertyFromClass('backend.Conductor', 'bpm') |
scrollSpeed |
getPropertyFromClass('states.PlayState', 'SONG.speed') |
crochet |
getPropertyFromClass('backend.Conductor', 'crochet') |
stepChrochet |
getPropertyFromClass('backend.Conductor', 'stepCrochet') |
songName |
getPropertyFromClass('states.PlayState', 'SONG.song') |
songPath |
callMethodFromClass('backend.Paths', 'formatToSongPath', {songName}) |
songLength |
getPropertyFromClass('flixel.FlxG', 'sound.music.length') |
loadedSongName |
getPropertyFromClass('backend.Song', 'loadedSongName') |
loadedSongPath |
callMethodFromClass('backend.Paths', 'formatToSongPath', {loadedSongPath}) |
difficulty |
getPropertyFromClass('states.PlayState', 'storyDifficulty') |
difficultyName |
callMethodFromClass('backend.Difficulty', 'getString', {difficulty, false}) |
difficultyNameTranslation |
callMethodFromClass('backend.Difficulty', 'getString', {difficulty, true}) |
difficultyPath |
callMethodFromClass('backend.Paths', 'formatToSongPath', {difficultyName}) |
weekRaw |
getPropertyFromClass('states.PlayState', 'storyWeek') |
week |
getPropertyFromClass('backend.WeekData', 'weeksList, true)[weekRaw] |
isStoryMode |
getPropertyFromClass('states.PlayState', 'isStoryMode') |
startedCountdown |
getProperty('startedCountdown') |
seenCutscene |
getPropertyFromClass('states.PlayState', 'seenCutscene') |
curStage |
getPropertyFromClass('states.PlayState', 'curStage') |
hasVocals |
getPropertyFromClass('states.PlayState', 'SONG.needsVoices') |
All Shortcut to (Deprecated):
| Variables | Property Shortcuts |
|---|---|
bpm |
getPropertyFromClass('PlayState', 'SONG.bpm') |
curBpm |
getPropertyFromClass('Conductor', 'bpm') |
scrollSpeed |
getPropertyFromClass('PlayState', 'SONG.speed') |
crochet |
getPropertyFromClass('Conductor', 'crochet') |
stepChrochet |
getPropertyFromClass('Conductor', 'stepCrochet') |
songName |
getPropertyFromClass('PlayState', 'SONG.song') |
songPath |
runHaxeCode('Paths.formatToSongPath('..songName..');') |
songLength |
getPropertyFromClass('flixel.FlxG', 'sound.music.length') |
loadedSongName |
None-Existent; Only in 1.0 Pre-Release version. |
loadedSongPath |
None-Existent; Only in 1.0 Pre-Release version. |
difficulty |
getPropertyFromClass('PlayState', 'storyDifficulty') |
difficultyName |
getPropertyFromClass('CoolUtil', 'difficulties['..difficulty..']') |
difficultyNameTranslation |
None-Existent; Only in 1.0 Pre-Release version. |
difficultyPath |
runHaxeCode('Paths.formatToSongPath(Difficulty.getString());') |
weekRaw |
getPropertyFromClass('PlayState', 'storyWeek') |
week |
getPropertyFromClass('WeekData', 'weeksList['..weekRaw..']') |
isStoryMode |
getPropertyFromClass('PlayState', 'isStoryMode') |
startedCountdown |
getProperty('startedCountdown') |
seenCutscene |
getPropertyFromClass('PlayState', 'seenCutscene') |
curStage |
getPropertyFromClass('PlayState', 'curStage') |
hasVocals |
getPropertyFromClass('PlayState', 'SONG.needsVoices') |
| Variables | Description |
|---|---|
curStep |
The current step per number; Recommended to use in onStepHit() callback. |
curBeat |
The current beat per number; Recommended to use in onBeatHit() callback. |
curDecStep |
The current step per number in decimals; Recommended to use in onStepHit() callback. |
curDecBeat |
The current beat per number in decimals; Recommended to use in onBeatHit() callback. |
curSection |
The current section per number; Recommended to use in onSectionHit() callback. |
score |
The current score you gained. |
misses |
The current misses you gained. |
hits |
The current note hits you gained. |
combo |
The current combo you gained. |
rating |
The current rating percent; Goes from 0 to 1. |
ratingName |
The current rating name. |
ratingFC |
The current rating combo. |
mustHitSection |
Whether the section is intended for the player or not, from the chart editor. |
gfSection |
Whether the section is intended for girlfriend or not, from the chart editor. |
altAnim |
Whether the section is in alt-animation, from the chart editor. |
inGameOver |
Whether if the player is in the game-over screen or not. |
version |
The current version of Psych Engine. |
builTarget |
The current build target of Psych Engine. |
All Shortcut to:
| Variables | Description |
|---|---|
curStep |
getProperty('curStep') |
curBeat |
getProperty('curBeat') |
curDecStep |
getProperty('curDecStep') |
curDecBeat |
getProperty('curDecBeat') |
curSection |
getProperty('curSection') |
score |
getProperty('songScore') |
misses |
getProperty('songMisses') |
hits |
getProperty('songHits') |
combo |
getProperty('combo') |
rating |
getProperty('ratingPercent') |
ratingName |
getProperty('ratingName') |
ratingFC |
getProperty('ratingFC') |
mustHitSection |
getPropertyFromClass('states.PlayState', 'SONG.notes', true)[curSection]['mustHitSection'] |
gfSection |
getPropertyFromClass('states.PlayState', 'SONG.notes', true)[curSection]['gfSection'] |
altAnim |
getPropertyFromClass('states.PlayState', 'SONG.notes', true)[curSection]['altAnim'] |
inGameOver |
Non-Existent |
version |
getPropertyFromClass('states.MainMenuState', 'psychEngineVersion') |
builTarget |
callMethodFromClass('psychlua.LuaUtils', 'getBuildTarget') |
All Shortcut to (Deprecated):
| Variables | Description |
|---|---|
mustHitSection |
getPropertyFromClass('PlayState', 'SONG.notes['..curSection..'].mustHitSection') |
gfSection |
getPropertyFromClass('PlayState', 'SONG.notes['..curSection..'].gfSection') |
altAnim |
getPropertyFromClass('PlayState', 'SONG.notes['..curSection..'].altAnim') |
version |
getPropertyFromClass('MainMenuState', 'psychEngineVersion') |
| Variables | Description |
|---|---|
healthGainMult |
The amount of health gain when hitting a note. |
healthLossMult |
The amount of health loss when missing/missinputting a note. |
playbackRate |
The amount of play-back rate multiplier. |
guitarHeroSustains |
Whether the sustain notes (long notes) can be pressed again when missed. |
instakillOnMiss |
Whether if any miss will intakill you immediately. |
botPlay |
Whether if botplay is enable in gameplay or not. |
practice |
Whether if practice mode is enable in gameplay or not. |
All Shortcut to:
| Variables | Shortcuts |
|---|---|
healthGainMult |
getProperty('healthGain') |
healthLossMult |
getProperty('healthLoss') |
playbackRate |
getProperty('playbackRate') |
guitarHeroSustains |
getProperty('guitarHeroSustains') |
instakillOnMiss |
getProperty('instakillOnMiss') |
botPlay |
getProperty('cpuControlled') |
practice |
getProperty('practiceMode') |
| Variables | Description |
|---|---|
downscroll |
Whether if downscroll is enable in gameplay or not. |
middlescroll |
Whether if middlescroll is enable in gameplay or not. |
ghostTapping |
Whether if ghost-tapping is enable in gameplay or not. |
hideHud |
Whether if the HUD elements are hidden in gameplay or not. |
scoreZoom |
Whether if the score text will zoom when hitting a note. |
cameraZoomOnBeat |
Whether the camera should zoom on every beat or not. If enabled the "Add Camera Zoom" event will be disable. |
flashingLights |
Whether if flashing lights are enable or not. This is recommended if you're suffering from epilepsy. |
lowQuality |
Whether if low quality is enabled or not. This will remove any objects that might cause significant lag. |
shadersEnabled |
Whether if shaders will be displayed or not. This is recommended if the shaders are causing lag. |
noResetButton |
Whether if the reset button is enabled or not. |
timeBarType |
The current display of the time bar format. |
noteOffset |
The current note offsets, displayed in milliseconds; Goes from 0 to 500. |
healthBarAlpha |
The current alpha/opacity of the healthbar. |
scriptName |
The current script name that is running. |
currentModDirectory |
The current mod folder directory that it's in. |
framerate |
The framerate capped value. |
noteSkin |
The current note skin you've selected. |
noteSkinPostfix |
The note skin's suffix name; Example: -future. |
splashSkin |
The current splash skin you've selected. |
splashSkinPostfix |
The splash skin's suffix name; Example: -future. |
splashAlpha |
The current alpha/opacity of the splash skin. |
All Shortcut to:
| Variables | Shortcuts |
|---|---|
downscroll |
getPropertyFromClass('backend.ClientPrefs', 'data.downScroll') |
middlescroll |
getPropertyFromClass('backend.ClientPrefs', 'data.middleScroll') |
ghostTapping |
getPropertyFromClass('backend.ClientPrefs', 'data.ghostTapping') |
hideHud |
getPropertyFromClass('backend.ClientPrefs', 'data.hideHud') |
scoreZoom |
getPropertyFromClass('backend.ClientPrefs', 'data.scoreZoom') |
cameraZoomOnBeat |
getPropertyFromClass('backend.ClientPrefs', 'data.camZooms') |
flashingLights |
getPropertyFromClass('backend.ClientPrefs', 'data.flashing') |
lowQuality |
getPropertyFromClass('backend.ClientPrefs', 'data.lowQuality') |
shadersEnabled |
getPropertyFromClass('backend.ClientPrefs', 'data.shaders') |
noResetButton |
getPropertyFromClass('backend.ClientPrefs', 'data.noReset') |
timeBarType |
getPropertyFromClass('backend.ClientPrefs', 'data.timeBarType') |
noteOffset |
getPropertyFromClass('backend.ClientPrefs', 'data.noteOffset') |
healthBarAlpha |
getPropertyFromClass('backend.ClientPrefs', 'data.healthBarAlpha') |
scriptName |
Non-Existent |
currentModDirectory |
getPropertyFromClass('backend.Mods', 'currentModDirectory') |
framerate |
getPropertyFromClass('backend.ClientPrefs', 'data.framerate') |
noteSkin |
getPropertyFromClass('backend.ClientPrefs', 'data.noteSkin') |
noteSkinPostfix |
callMethodFromClass('objects.Note', 'getNoteSkinPostfix', {''}) |
splashSkin |
getPropertyFromClass('backend.ClientPrefs', 'data.splashSkin') |
splashSkinPostfix |
callMethodFromClass('objects.NoteSplash', 'getSplashSkinPostfix', {''}) |
splashAlpha |
getPropertyFromClass('backend.ClientPrefs', 'data.splashAlpha') |
All Shortcut to (Deprecated):
| Variables | Shortcuts |
|---|---|
downscroll |
getPropertyFromClass('ClientPrefs', 'downScroll') |
middlescroll |
getPropertyFromClass('ClientPrefs', 'middleScroll') |
ghostTapping |
getPropertyFromClass('ClientPrefs', 'ghostTapping') |
hideHud |
getPropertyFromClass('ClientPrefs', 'hideHud') |
scoreZoom |
getPropertyFromClass('ClientPrefs', 'scoreZoom') |
cameraZoomOnBeat |
getPropertyFromClass('ClientPrefs', 'camZooms') |
flashingLights |
getPropertyFromClass('ClientPrefs', 'flashing') |
lowQuality |
getPropertyFromClass('ClientPrefs', 'lowQuality') |
shadersEnabled |
getPropertyFromClass('ClientPrefs', 'shaders') |
noResetButton |
getPropertyFromClass('ClientPrefs', 'noReset') |
timeBarType |
getPropertyFromClass('ClientPrefs', 'timeBarType') |
noteOffset |
getPropertyFromClass('ClientPrefs', 'noteOffset') |
healthBarAlpha |
getPropertyFromClass('ClientPrefs', 'healthBarAlpha') |
scriptName |
Non-Existent |
currentModDirectory |
getPropertyFromClass('Mods', 'currentModDirectory') |
framerate |
getPropertyFromClass('ClientPrefs', 'framerate') |
noteSkin |
getPropertyFromClass('ClientPrefs', 'noteSkin') |
noteSkinPostfix |
Non-Existent; Only in 0.7.0 version. |
splashSkin |
getPropertyFromClass('ClientPrefs', 'splashSkin') |
splashSkinPostfix |
Non-Existent; Only in 0.7.0 version. |
splashAlpha |
getPropertyFromClass('ClientPrefs', 'splashAlpha') |
| Variables | Description |
|---|---|
screenWidth |
The current width value of the game window; Default value: 1280
|
screenHeight |
The current height value of the game window; Default value: 720
|
cameraX |
The current x-position of the camera. |
cameraY |
The current y-position of the camera. |
All Shortcut to:
| Variables | Shortcuts |
|---|---|
screenWidth |
getPropertyFromClass('flixel.FlxG', 'width') |
screenHeight |
getPropertyFromClass('flixel.FlxG', 'height') |
cameraX |
getProperty('camFollow.x') |
cameraY |
getProperty('camFollow.y') |
| Variables | Description |
|---|---|
boyfriendName |
The current boyfriend (player) character name. |
dadName |
The current dad (opponent) character name. |
gfName |
The current girlfriend character name. |
defaultBoyfriendX |
The default x-position of the boyfriend (player) character. |
defaultBoyfriendY |
The default y-position of the boyfriend (player) character. |
defaultOpponentX |
The default x-position of the dad (opponent) character. |
defaultOpponentY |
The default y-position of the dad (opponent) character. |
defaultGirlfriendX |
The default x-position of the girfriend character. |
defaultGirlfriendY |
The default y-position of the girfriend character. |
All Shortcut to:
| Variables | Shortcuts |
|---|---|
boyfriendName |
getProperty('boyfriend.curCharacter') |
dadName |
getProperty('dad.curCharacter') |
gfName |
getProperty('gf.curCharacter') |
defaultBoyfriendX |
getProperty('BF_X') |
defaultBoyfriendY |
getProperty('BF_Y') |
defaultOpponentX |
getProperty('DAD_X') |
defaultOpponentY |
getProperty('DAD_Y') |
defaultGirlfriendX |
getProperty('GF_X') |
defaultGirlfriendY |
getProperty('GF_Y') |
| Variables | Description | Default Value |
|---|---|---|
defaultPlayerStrumX0 |
The default x-position of the player's left arrow. | 732 |
defaultPlayerStrumX1 |
The default x-position of the player's down arrow. | 844 |
defaultPlayerStrumX2 |
The default x-position of the player's up arrow. | 956 |
defaultPlayerStrumX3 |
The default x-position of the player's right arrow. | 1068 |
defaultPlayerStrumY0 |
The default y-position of the player's left arrow. |
50 (Upscroll); 570 (Downscroll) |
defaultPlayerStrumY1 |
The default y-position of the player's down arrow. |
50 (Upscroll); 570 (Downscroll) |
defaultPlayerStrumY2 |
The default y-position of the player's up arrow. |
50 (Upscroll); 570 (Downscroll) |
defaultPlayerStrumY3 |
The default y-position of the opponent's right arrow. |
50 (Upscroll); 570 (Downscroll) |
All Shortcut to:
| Variables | Description |
|---|---|
defaultPlayerStrumX0 |
getPropertyFromGroup('playerStrums', 0, 'x') |
defaultPlayerStrumX1 |
getPropertyFromGroup('playerStrums', 1, 'x') |
defaultPlayerStrumX2 |
getPropertyFromGroup('playerStrums', 2, 'x') |
defaultPlayerStrumX3 |
getPropertyFromGroup('playerStrums', 3, 'x') |
defaultPlayerStrumY0 |
getPropertyFromGroup('playerStrums', 0, 'y') |
defaultPlayerStrumY1 |
getPropertyFromGroup('playerStrums', 1, 'y') |
defaultPlayerStrumY2 |
getPropertyFromGroup('playerStrums', 2, 'y') |
defaultPlayerStrumY3 |
getPropertyFromGroup('playerStrums', 3, 'y') |
| Variables | Description | Default Value |
|---|---|---|
defaultOpponentStrumX0 |
The default x-position of the opponent's left arrow. |
92 |
defaultOpponentStrumX1 |
The default x-position of the opponent's down arrow. |
204 |
defaultOpponentStrumX2 |
The default x-position of the opponent's up arrow. |
316 |
defaultOpponentStrumX3 |
The default x-position of the opponent's right arrow. |
428 |
defaultOpponentStrumY0 |
The default y-position of the opponent's left arrow. |
50 (Upscroll); 570 (Downscroll) |
defaultOpponentStrumY1 |
The default y-position of the opponent's down arrow. |
50 (Upscroll); 570 (Downscroll) |
defaultOpponentStrumY2 |
The default y-position of the opponent's up arrow. |
50 (Upscroll); 570 (Downscroll) |
defaultOpponentStrumY3 |
The default y-position of the opponent's right arrow. |
50 (Upscroll); 570 (Downscroll) |
All Shortcut to:
| Variables | Descriptions |
|---|---|
defaultOpponentStrumX0 |
getPropertyFromGroup('opponentStrums', 0, 'x') |
defaultOpponentStrumX1 |
getPropertyFromGroup('opponentStrums', 1, 'x') |
defaultOpponentStrumX2 |
getPropertyFromGroup('opponentStrums', 2, 'x') |
defaultOpponentStrumX3 |
getPropertyFromGroup('opponentStrums', 3, 'x') |
defaultOpponentStrumY0 |
getPropertyFromGroup('opponentStrums', 0, 'y') |
defaultOpponentStrumY1 |
getPropertyFromGroup('opponentStrums', 1, 'y') |
defaultOpponentStrumY2 |
getPropertyFromGroup('opponentStrums', 2, 'y') |
defaultOpponentStrumY3 |
getPropertyFromGroup('opponentStrums', 3, 'y') |
Is the page in some way inaccurate? an error, a typo, or outdated data? To report it, use the "Issue Tab". Or do you wish to include a new function or add new information? use the "Pull Request Tab". Help is always appreciated!
- Event Callbacks
- Custom Sprite
- Custom Text
- Object Functions
- General Functions
- Scripting & File Functions
- Game Input Control Functions
- Language Translation
- HScript Functions
- Custom Substates
- Custom Shaders
- Deprecated & Removed Functions
- Sound & Music Functions
- Tweens & Timers Functions
- Reflection Functions
- Variables