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Lua Script API: Variables
Meme1079 edited this page Sep 28, 2022
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Note:
Those are the only variables that can be changed by using = true or = false for now, you will have to use setProperty if you want to change the rest of them.
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Function_Stop- Stops the game (Must have return). -
Function_Continue- Continue the game (Must have return). -
luaDebugMode- Enables debug mode, useluaDebugMode = trueto enable it, Default value:false -
luaDeprecatedWarnings- Only works in Debug mode; use 'luaDeprecatedWarnings = false' to turn it off; default value is 'true'. Informs you if a function or variable is deprecated and shouldn't be used anymore. -
inChartEditor- Tells you if your script is running on Chart Editor's chart playtest.
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curBpm- Current BPM of the Song, shortcut togetPropertyFromClass('Conductor', 'bpm'). -
bpm- Starting BPM of the Song, shortcut togetProperty('SONG.bpm'). -
scrollSpeed- Starting Scroll speed of the Song, shortcut togetProperty('SONG.speed'). -
crochet- Interval between Beat hits. -
stepCrochet- Interval between Step hits. -
songLength- Song duration in milliseconds. -
songName- Self-explanatory, Shortcut togetProperty('SONG.song'). -
isStoryMode- Self-explanatory, Shortcut togetProperty('isStoryMode'). -
difficulty- Returns the difficulty ID [Easy = 0, Normal = 1, Hard = 2], Shortcut togetProperty('storyDifficulty'). -
difficultyName- Returns the difficulty Name. -
weekRaw- Returns the raw current week number. I doubt you will ever use this, but hey, just in case you do, it's here. -
week- Returns the properly formatted current week file name.
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cameraX- The current x position of camera, Shortcut togetProperty('camFollowPos.s'). -
cameraY- The current y position of camera, Shortcut togetProperty('camFollowPos.y'). -
screenWidth- The current width of the window, Shortcut togetPropertyFromClass('FlxG', width). -
screenHeight- The current height of the window, Shortcut togetPropertyFromClass('FlxG', heigth).
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startedCountdown- Tells you if the countdown already started. -
skipCountdown- Skips the countdown. -
seenCutscene- Is set totrueafteronCreate()function, Shortcut togetProperty('seenCutscene'). -
curStep- Current step number. (Must be inonStepHit()) -
curDecStep- Current decimal step number. (Must be inonStepHit())_ -
curBeat- Current beat number. (Must be inonBeatHit()) -
curDecBeat- Current decimal beat number. (Must be inonBeatHit()) -
curSection- Current section number. (Must be inonSectionHit()) -
score- Current score, Shortcut togetProperty('songScore'). -
misses- Current total number of notes missed, Shortcut togetProperty('songMisses'). -
ghostMisses- Current number of Key press misses, Shortcut togetProperty('ghostMisses'). -
hits- Current number of notes hit, Shortcut togetProperty('songHits'). -
rating- Current rating percentage this goes from0to1, Shortcut togetProperty('ratingPercent'). -
ratingName- Current rating's name, Shortcut togetProperty('ratingString'). -
ratingFC- Current rating's combo, Shortcut togetProperty('ratingFC'). -
mustHitSection- Tells if the current section is aMust Hit Section. (from Chart Editor) -
altAnim- Tells if the current section is aAlt Animation Section. (from Chart Editor) -
gfSection- Tells if the current section is aGF Section. (from Chart Editor) -
inGameOver- When the player is the game over screen. -
botPlay- Tells if Botplay is enabled, Shortcut togetProperty('cpuControlled'). -
version- The version of Psych Engine that is currently in. -
debugKeysChart- The Chart Editor. -
debugKeysCharacter- The Character Editor.
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defaultPlayerStrumX0- Player's default left arrow X. -
defaultPlayerStrumY0- Player's default left arrow Y. -
defaultPlayerStrumX1- Player's default down arrow X. -
defaultPlayerStrumY1- Player's default down arrow Y. -
defaultPlayerStrumX2- Player's default up arrow X. -
defaultPlayerStrumY2- Player's default up arrow Y. -
defaultPlayerStrumX3- Player's default right arrow X. -
defaultPlayerStrumY3- Player's default right arrow Y. -
defaultOpponentStrumX0- Opponent's default left arrow X. -
defaultOpponentStrumY0- Opponent's default left arrow Y. -
defaultOpponentStrumX1- Opponent's default down arrow X. -
defaultOpponentStrumY1- Opponent's default down arrow Y. -
defaultOpponentStrumX2- Opponent's default up arrow X. -
defaultOpponentStrumY2- Opponent's default up arrow Y. -
defaultOpponentStrumX3- Opponent's default right arrow X. -
defaultOpponentStrumY3- Opponent's default right arrow Y.
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defaultBoyfriendX- Player's Default X position, defined by the Stagesjsonfile. -
defaultBoyfriendY- Player's Default Y position, defined by the Stagesjsonfile. -
defaultOpponentX- Opponent's Default X position, defined by the Stagesjsonfile. -
defaultOpponentY- Opponent's Default Y position, defined by the Stagesjsonfile. -
defaultGirlfriendX- Girlfriend's Default X position, defined by the Stagesjsonfile. -
defaultGirlfriendY- Girlfriend's Default Y position, defined by the Stagesjsonfile.
Note: All the shortcuts on Preferences Variables are getPropertyFromClass('ClientPrefs', 'Preferences Variable').
Example: getPropertyFromClass('ClientPrefs', 'downscroll')
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downscroll- Sets the Player notes to down. -
middlescroll- Sets the Player notes to the centerfield. -
opponentStrums- TheopponentStrumsvisibility. -
framerate- The current framerate limit. -
ghostTapping- Ghost tapping is enabled. -
hideHud- Hides the health, score, icons. -
hideTime- Hides the time bar. -
cameraZoomOnBeat- Every Section it does a Zoom . -
flashingLights- Use for people you have epilepsy. (Recommended to disable it, if you have one!) -
noteOffset- Represents the note delay in milliseconds, Goes from0to500, -
lowQuality- Enable's low quality which reduced sprites. -
noResetButton- Disable the reset button. -
healthBarAlpha- The Opacity of the health bar. -
scoreZoom- When you hit a note it does a zoom onscoreTxt. -
shadersEnabled- Enables the shader!
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- Object Functions
- General Functions
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- Game Input Control Functions
- Language Translation
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- Custom Substates
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- Deprecated & Removed Functions
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- Variables