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Pathfinding Demo

Task description

A simple project written as part of the portfolio for university. As per the task:

  • Tile-based map with procedural generation
  • Inventory system with items and equipment
    • Sortable (sorting algorithm must be written from scratch)
  • Playable character with attributes that are influenced by the state of inventory
    • Controllable by the user
  • Pathfinding from the player spawn point to the exit
    • A* algorithm (library usage permitted)
    • Ability to auto-navigate to the exit
    • Ability to highlight the path

Liberties taken

The project...

Building

Requirements

  1. Rust and Cargo, latest stable version or nightly
    • Rust dependencies such as compiler, correct OS version, etc
  2. Dependencies as specified by Bevy
    • Bevy dependencies, such as vulkan-compatible GPU driver

Running

cargo run

Footnotes

  1. Portal 2 and Half-Life 2 © 2022 Valve Corporation. All rights reserved. Valve, the Valve logo, Half-Life, the Half-Life logo, the Lambda logo, Steam, the Steam logo, Team Fortress, the Team Fortress logo, Opposing Force, Day of Defeat, the Day of Defeat logo, Counter-Strike, the Counter-Strike logo, Source, the Source logo, Counter-Strike: Condition Zero, Portal, the Portal logo, Dota, the Dota 2 logo, and Defense of the Ancients are trademarks and/or registered trademarks of Valve Corporation. All other trademarks are property of their respective owners.

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