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- There is a duplicate OnSpawn event node in the current SDK that was causing things to break
- Remove usages of UDON_BETA_SDK since they aren't needed any more - Add NoVariableSync mode that means a behaviour will have no synced variables on it, so the sync mode drop down can be hidden on the behaviour inspector - Fix behaviour sync mode detection in the field visitor so that we can validate variable types based on the sync mode
- Add UI checks to tell the user to use VRC Object Sync for position sync - Add UI check to yell at the user when there are multiple UdonBehaviours on a single GameObject that are mixing sync modes.
- Make the warning about mixing sync modes more accurate to how VRC works, and draw it on all behaviours on the GameObject.
- Make UdonSharpBehaviour creation from convert to UdonBehaviour and AddUdonSharpComponent set the appropriate sync mode if the behaviour has the sync mode attribute set - Make the UI automatically switch the sync mode when the object is inspected
- Not like anyone will ever see it anyways : p
- Add check for when manual sync is enabled on an object with a VRC Object Sync component on it - Add handling for convert all UdonBehaviours to use Object sync at once
- Add the new sync components to the list that checks if GetComponent<T>() will break
MerlinVR
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Feb 22, 2025
Updated list of exposed Udon types for UdonSharp
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Merge changes from sync beta into master, see 0.19.11 release notes for a summary