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Grantim
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Jul 24, 2023
source/MRMesh/MRGcodeProcessor.cpp
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| res.idle = moveMode_ == MoveMode::Idle; | ||
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| Vector3f rotationAnglesStep_ = ( *inputRotation_ - rotationAngles_ ) / ( pointInRotation - 1.f ); | ||
| Vector3f rotationAnglesStep_ = ( newRotationAngles - rotationAngles_ ) / ( pointInRotation - 1.f ); |
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what if pointInRotation == 1
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impossible. pointInRotation is constant equal 21
source/MRMesh/MRGcodeProcessor.cpp
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| const int pointCount = int( res.action.path.size() ); | ||
| res.toolDirection.resize( pointCount ); | ||
| const Vector3f rotationAnglesStep_ = ( *inputRotation_ - rotationAngles_ ) / ( pointCount - 1.f ); | ||
| const Vector3f rotationAnglesStep_ = ( newAngles - rotationAngles_ ) / ( pointCount - 1.f ); |
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impossible. in this logic branch minimum value is 11 (as result previous method)
source/MRMesh/MRGcodeProcessor.cpp
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| res.toolDirection.resize( pointInRotation ); | ||
| const Vector3f lineStep = ( newPoint - translationPos_ ) / ( pointInRotation - 1.f ); | ||
| const Vector3f rotationAnglesStep_ = ( *inputRotation_ - rotationAngles_ ) / ( pointInRotation - 1.f ); | ||
| const Vector3f rotationAnglesStep_ = ( newAngles - rotationAngles_ ) / ( pointInRotation - 1.f ); |
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fix rotation in relative input mode
fix setting idle mode