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Fedr
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Nov 16, 2024
source/MRMesh/MRMeshPart.h
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| // In modern C++ the result doesn't need to be `std::launder`ed, right? | ||
| this->~MeshPart(); | ||
| ::new((void *)this) MeshPart(other); | ||
| ::new( ( void* )this ) MeshPart( other ); |
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| const ObjectMesh& oldMesh, | ||
| const MeshPart& mp, |
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| const ObjectMesh& oldMesh, | |
| const MeshPart& mp, | |
| const ObjectMesh& oldMeshObj, | |
| const MeshPart& newMeshPart, |
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| VertBitSet vertRegion; | ||
| MeshVertPart mvp( newMesh ); | ||
| if ( mp.region ) |
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Make it inside hasVertAttribs branch?
| FaceColors faceColors; | ||
| }; | ||
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| // projecting the attributes of the old mesh onto the new |
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| // projecting the attributes of the old mesh onto the new | |
| /// finds attributes of new mesh part by projecting region's faces/vertices on old mesh |
Fedr
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Nov 16, 2024
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MeshRegion<T>and unifyMeshPartandMeshVertPartMeshRegionin attributes projection function