Use single buffer for all render class instances#429
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Grantim
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Aug 30, 2022
| // This class holds all shaders that are used in the program | ||
| // creates shader on access if it is needed | ||
| class ShadersHolder | ||
| class GLStaticHolder |
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please update comment about this class
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also please add
using ShadersHolder [[deprecated]] = GLStaticHolder;
source/MRViewer/MRGLStaticHolder.cpp
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| static RenderObjectBuffer glBuffer; | ||
| return glBuffer; |
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let it be member of GLStaticHolder and
return instance_().glBuffer_;
source/MRViewer/MRRenderHelpers.h
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| // provides shared buffer for loading different types of data to GL memory | ||
| class RenderObjectBuffer | ||
| { | ||
| friend class GLStaticHolder; |
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To make the constructor private.
Grantim
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Aug 30, 2022
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