Skip to content

MirrorNetProvider: Fix null reference if a player joins late with incoming audio frames#21

Merged
Metater merged 1 commit intoMetater:mainfrom
EterniumDev:main
Dec 20, 2025
Merged

MirrorNetProvider: Fix null reference if a player joins late with incoming audio frames#21
Metater merged 1 commit intoMetater:mainfrom
EterniumDev:main

Conversation

@EterniumDev
Copy link
Copy Markdown
Contributor

Small bug I encountered if a player joins the game when other players are already talking they can receive a few audioframes before metaVC initializes which throws a null reference exception on MetaVc
btw this is an excellent voice chat system, thank you!

@Metater Metater merged commit 706eb18 into Metater:main Dec 20, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants