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Cores that use SDRAM

BurgrDog edited this page Jun 1, 2024 · 59 revisions

Here is a thorough list of Cores that may take advantage of or require an SDRAM Add-On Board in order to function. If a Core is not listed, it does not require nor take advantage of the SDRAM Add-On Board†:

Computers

Name SDRAM
Speed (MHz)
SDRAM
Required?
Comments
Acorn Archimedes 126 Yes
Acorn Electron 96 Yes
Alice MC10 50 Yes
Amstrad CPC 6128 64 Yes
Amstrad PCW 64 Yes
Apple Macintosh Plus 65 Yes
Atari 800XL 57 No Optional
Required for memory config over 320KB or Cartridge use
Atari ST/STe 96 Yes
Coleco Adam 43 Yes
Color Computer 2 43 Yes
Color Computer 3 115 Yes
Commodore 64 63 Yes
Commodore 128 63 Yes
Commodore Amiga 57 Yes
Electronika BK0011M 96 Yes
IBM PC/XT 50 Yes
MSX 86 Yes
MSX1 86 No Optional
Required for Slot 1 ROM usage and ROM sizes larger than 256KB
NEC PC8801 75 Yes
SAM Coupe 96 Yes
Sharp X68000 80 Yes
Sinclair QL 84 Yes
Spectravideo SV-328 43 Yes
TI-99/4A 43 Yes
TSConf 84 Yes
ZX Spectrum 112 Yes
ZX Spectrum Next 112 Yes

Consoles

Name SDRAM
Speed (MHz)
SDRAM
Required?
Comments
Atari 5200 57 No Optional
Required for memory config over 320KB or Cartridge use
Atari 7800 57 Yes
Atari Lynx 64 Yes
ColecoVision 43 Yes
Gamate 35 Yes
Game & Watch 50 Yes
Game Boy, Game Boy Color 67 Yes Also includes the Game Boy & Game Boy Color 2P
Game Boy Advance 101 No Optional
Using onboard DDR memory may result in less accurate gameplay
If SDRAM is used, it requires up to the 64MB module, depending on the game
Game Boy Advance 2P 101 Yes Requires up to the 128MB module, depending on the game
Neo Geo MVS/AES 97 Yes Requires up to the 128MB module, depending on the game
Nintendo 64 (N64) 63 Yes Requires up to the 128MB module, depending on the game
Nintendo Entertainment
System (NES)
86 Yes
PlayStation (PSX) 102 Yes
Pokémon Mini 40 Yes
Sega 32X 107 Yes
Sega CD/Mega-CD 107 Yes
Sega Genesis/Mega Drive 107 No Optional
Using onboard DDR memory may result in less accurate gameplay
Sega Master System & Game Gear 54 Yes
Sega Mega Drive/Genesis 107 Yes
Sega Saturn 107 Yes Requires the 128MB module
Due to the design of this core, stability on SDRAM v2.5 and lower cannot be guaranteed
Super Game Boy 86 Yes
Super Nintendo
Entertainment System (SNES)
86 Yes
TurboGrafx-16/PC Engine 86 No Optional
Using onboard DDR memory may result in less accurate gameplay
Vectrex 96 Yes
Watara SuperVision 64 Yes
WonderSwan 111 Yes

Arcades

Name SDRAM
Speed (MHz)
SDRAM
Required?
Comments
Asteroids Deluxe 100 Yes
Atari System 1 93 Yes
Bally Midway Astrocade 57 No Optional
Required for samples in Seawolf II and Gorf (with speech)
Bally Midway MCR-2 80 Yes
Bally Midway MCR-3 80 Yes
Bally Midway MCR-Mono 80 Yes
Bally Midway MCR-Scroll 80 Yes
Cave 96 Yes
Cosmic Guerilla 43 Yes
Gauntlet 93 Yes
Ikari Warriors 107 Yes
Irem M62 72 Yes
Irem M72 96 Yes
Irem M92 120 Yes
Irem M107 120 Yes
Jackal 98 Yes
Moon Patrol 48 Yes
Scramble 98 Yes
Sega System E 54 Yes
Sega VIC Z80 93 Yes
Sonson 72 Yes
Space Invaders 80 Yes
Subs 48 Yes
Tecmo 96 Yes
Tropical Angel 74 Yes
Universal
Cosmic Games
43 Yes
VBall 96 Yes
Xain'd Sleena 96 Yes
Zaxxon 48 Yes

Service

Name SDRAM
Speed (MHz)
SDRAM
Required?
Comments
Boot Menu 100 No Does not require the SDRAM board, but will use it if found
It will clear the entire SDRAM and DDR memory while running
SDRAM Board Test 70-167 Yes

Note: SDRAM Speed is rounded to the nearest whole number.

New cores may have been added after the latest publish date of this article. Be sure to take note of the publish date of the core and this article. Always assume new cores require the SDRAM Add-On Board, unless this article is updated after the publish date of the core. This list contains only Cores that are in the MiSTer-devel repo.

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List of MiSTer cores

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