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Fast and robust ear-clipping polygon triangulation library for .NET 8+.

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Earcut.NET

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A C# port of the mapbox/earcut polygon triangulation library.

Note: This is a 100% AI-driven port, created entirely by AI agents to demonstrate modern .NET development practices.

Fast and robust ear-clipping polygon triangulation library for .NET 8+.

Features

  • Fast polygon triangulation using ear-clipping algorithm
  • Supports holes
  • Zero-order curve spatial indexing for performance
  • Modern C# implementation with .NET 8+ optimizations
  • Uses ReadOnlySpan for zero-copy performance

Installation

dotnet add package Earcut.NET

Usage

using EarcutDotNet;

// Simple triangle polygon (3 vertices)
double[] coords = [0, 0, 1, 0, 0.5, 1];
var triangles = Earcut.Triangulate(coords);
// triangles: [1, 0, 2] — indices into coords (each vertex is x,y pair)

// Square polygon (4 vertices) — produces 2 triangles
double[] square = [0, 0, 1, 0, 1, 1, 0, 1];
var squareTriangles = Earcut.Triangulate(square);
// squareTriangles: [3, 0, 1, 3, 1, 2]

// Polygon with a hole
double[] polyWithHole = [
    0, 0, 10, 0, 10, 10, 0, 10,   // outer ring (4 vertices)
    2, 2, 2, 8,  8,  8, 8,  2,    // hole ring  (4 vertices, starting at vertex index 4)
];
int[] holeIndices = [4]; // hole starts at vertex index 4
var result = Earcut.Triangulate(polyWithHole, holeIndices);

// Optional: verify triangulation quality (deviation should be close to 0)
double deviation = Earcut.Deviation(polyWithHole, holeIndices, 2, result.ToArray());

3D coordinates

Pass dim: 3 when your data contains x, y, z per vertex (only x and y are used for triangulation):

using EarcutDotNet;

double[] coords3d = [0, 0, 1,  1, 0, 0,  0.5, 1, 0]; // x,y,z per vertex
var triangles = Earcut.Triangulate(coords3d, dim: 3);

Building

dotnet build

Testing

dotnet test

Benchmarking

dotnet run -c Release --project bench/Earcut.Benchmarks

License

MIT License

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Fast and robust ear-clipping polygon triangulation library for .NET 8+.

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