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75 changes: 75 additions & 0 deletions gamedev/unity/change-log-visual-studio-tools-for-unity.md
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Expand Up @@ -13,6 +13,81 @@ manager: crdun

Visual Studio Tools for Unity change log.

## 17.13.1.0
Released February 11, 2025

### New Features

- **Integration:**

- Add support for `Awaitable` and `Awaitable<T>` in all compatible analyzers and suppressors.

### Bug fixes

- **Integration:**

- Improved handling of solution events for the UPE.

## 17.13.0.0
Released January 22, 2025

### Bug fixes

- **Debugging:**

- Properly report line and column information to the IDE.

- Prevent exception when evaluating on a stackframe that doesn't exist anymore.

- Fixed stepping issues.

## 17.12.2.0
Released Janary 7, 2025

### Bug fixes

- **Integration:**

- Fixed [`UNT0006`](https://github.com/microsoft/Microsoft.Unity.Analyzers/blob/main/doc/UNT0006.md) when a unity message is wrongly referenced.

- **Debugging:**

- Improved type-filtering stability when debugging.

## 17.12.1.0
Released November 12, 2024

### Bug fixes

- **Integration:**

- Improved Editor detection (and introduce a new setting to filter background processes).

- Improved [`UNT0014`](https://github.com/microsoft/Microsoft.Unity.Analyzers/blob/main/doc/UNT0014.md) detection consistency.

- **Debugging:**

- Improved handling of dynamically generated assemblies.

- Properly display the name of the domain the modules belong to.

## 17.12.0.0
Released September 10, 2024

### New Features

- **Integration:**

- Added keyboard search to the UPE

### Bug fixes

- **Debugging:**

- Fixed mapping of package cache files.

- Properly display the name of the domain the modules belong to.

## 17.11.2.0
Released August 13, 2024

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